Excellent! Thank you!Marrub wrote:Rampancy support has been added in 1.6.3. I'll add support for Cyberpack as well. In 1.6.2 they're not supported so you won't gain EXP, Score or Mana for killing things.
Lithium 1.7.0 Beta (Apr. 17, 2022)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Yebudoom
- Posts: 114
- Joined: Mon Jun 24, 2019 9:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: Lithium 1.6.2 (Feb. 29, 2020)
- Marrub
-
- Posts: 1193
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
Version 1.6.3 (Trilithionite Red) has been released! Check the OP for change log and download.
I've improved the consistency and stability of the mod significantly, finishing systems meant to be finished years ago. Primarily, the inventory has been re-done, and the vanilla bosses and endings have been expanded. I've also refactored a whole lot, again, so now it's more in tune with modern GZDoom.
I've improved the consistency and stability of the mod significantly, finishing systems meant to be finished years ago. Primarily, the inventory has been re-done, and the vanilla bosses and endings have been expanded. I've also refactored a whole lot, again, so now it's more in tune with modern GZDoom.
- Yebudoom
- Posts: 114
- Joined: Mon Jun 24, 2019 9:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
1.6.3 seems to work great, thank you. It's full of little changes/improvements, but mostly behind the scenes stuff. At any rate, it continues to be one of my favourites. Great job as usual.
As for the aforementioned Rampancy and Cyberpack compatibility, it's there, too. Rampancy's robots certainly give me mana, score and exp. Cyberpack's monsters do too, though I could've sworn not EVERY enemy type gives me score. Most do. It's a randomizer, so it's all a bit fuzzy. It mostly works, though, so no biggie.
As for the aforementioned Rampancy and Cyberpack compatibility, it's there, too. Rampancy's robots certainly give me mana, score and exp. Cyberpack's monsters do too, though I could've sworn not EVERY enemy type gives me score. Most do. It's a randomizer, so it's all a bit fuzzy. It mostly works, though, so no biggie.
- Marrub
-
- Posts: 1193
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
I played through a bit with it and it seemed that it worked quite fine without adjusting Lithium at all, checked the source and there didn't appear to be any monsters it couldn't already detect. I'll double check to make sure they're all supported.Yebudoom wrote:1.6.3 seems to work great, thank you. It's full of little changes/improvements, but mostly behind the scenes stuff. At any rate, it continues to be one of my favourites. Great job as usual.
As for the aforementioned Rampancy and Cyberpack compatibility, it's there, too. Rampancy's robots certainly give me mana, score and exp. Cyberpack's monsters do too, though I could've sworn not EVERY enemy type gives me score. Most do. It's a randomizer, so it's all a bit fuzzy. It mostly works, though, so no biggie.
Edit: Yeah I missed some. Fixing that.
- Yebudoom
- Posts: 114
- Joined: Mon Jun 24, 2019 9:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
Thanks, appreciated!Marrub wrote:Edit: Yeah I missed some. Fixing that.
Re: Lithium 1.6.3 (Mar. 15, 2020)
Playing this after a lot of time and oh god it's gone a long way. It's still good old Lithium... but EVEN BETTER! The Dark Lord is looking unique as far as I've seen, but since it's WIP I just picked the Marine.
- Yebudoom
- Posts: 114
- Joined: Mon Jun 24, 2019 9:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
Hi, Marrub. A quick question: is 1.6.3 compatible with the new version of DRLA Monsters (beta 7.3) out of the box, or is some patching needed? Upon quick testing it seems to work alright.
Also, for future reference: what's the optimal load order for monster mods? Lithium first and then the monster mod, or the other way around?
Also, for future reference: what's the optimal load order for monster mods? Lithium first and then the monster mod, or the other way around?
- Marrub
-
- Posts: 1193
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
Should work fine.Yebudoom wrote:Hi, Marrub. A quick question: is 1.6.3 compatible with the new version of DRLA Monsters (beta 7.3) out of the box, or is some patching needed? Upon quick testing it seems to work alright.
Lithium first. Since it has its own monsters doing it the other way would do nothing.Also, for future reference: what's the optimal load order for monster mods? Lithium first and then the monster mod, or the other way around?
- Yebudoom
- Posts: 114
- Joined: Mon Jun 24, 2019 9:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
Cool, thanks! Stay safe!Marrub wrote:Should work fine.Yebudoom wrote:Hi, Marrub. A quick question: is 1.6.3 compatible with the new version of DRLA Monsters (beta 7.3) out of the box, or is some patching needed? Upon quick testing it seems to work alright.
Lithium first. Since it has its own monsters doing it the other way would do nothing.Also, for future reference: what's the optimal load order for monster mods? Lithium first and then the monster mod, or the other way around?
Re: Lithium 1.6.3 (Mar. 15, 2020)
Thank you for the mod i've to say i love this idea.. who know i would be playing cyberpunk before it's release.
Now being new to the entire doom modding what kind of say megawad to go with this.
Thank you for the amazing effort.
Now being new to the entire doom modding what kind of say megawad to go with this.
Thank you for the amazing effort.
- Marrub
-
- Posts: 1193
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
This page has a list of recommended map sets. Thanks for playing!sataricon wrote:Thank you for the mod i've to say i love this idea.. who know i would be playing cyberpunk before it's release.
Now being new to the entire doom modding what kind of say megawad to go with this.
Thank you for the amazing effort.
Re: Lithium 1.6.3 (Mar. 15, 2020)
Oh yeah, a cyber punk style mod! Magnificent work
-
- Posts: 1
- Joined: Fri May 29, 2020 3:25 pm
Re: Lithium 1.6.3 (Mar. 15, 2020)
I've already downloaded the mod and enjoyed it, but is there a way to get just the option to make it 'rainy night' outside so I can use that with other mods? Please and thank you.
- Marrub
-
- Posts: 1193
- Joined: Tue Feb 26, 2013 2:48 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Arch Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: Lithium 1.6.3 (Mar. 15, 2020)
No, it's too complex.BloodlustQuartet wrote:I've already downloaded the mod and enjoyed it, but is there a way to get just the option to make it 'rainy night' outside so I can use that with other mods? Please and thank you.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: Lithium 1.6.3 (Mar. 15, 2020)
Possible bug: Flemoids don't give mana when KO'd by the Cybermage.