D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
Modify: Doom 2016-esque (see p. 49)
Modify: Other (explain please)
No votes
Total votes : 84

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Postby Linz » Mon Nov 23, 2020 9:28 am

Ok now I'm good,I'm just being stupid
Joined: 29 Jun 2020

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Postby Linz » Mon Nov 23, 2020 9:31 am

Say is there a console command for credits for testing?
Joined: 29 Jun 2020

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Postby dtdstd » Tue Nov 24, 2020 5:31 am

BFG Orbiter repeating alt fire extends the BFG orb duration for free. You can stack time duration infinitely. For example, with 60 BFG ammo shoot 1 orbiter - consumes 30 ammo, but shooting orbiter again and again when the first orb active and with 30 ammo remaining - you can easily pass through any long level with this first orb around you.

When trying to upgrade special chaingun mode it shoots: Unknown command "FORMOTHERRUSSIA".

Unmaykr looks great, 2 shots and cyberdemon explodes. Just would like to see any recoil for this weapon.

Thank you for this amazing doom mod!
Joined: 23 Nov 2020
Operating System: Windows Vista/7/2008 64-bit

Re: D4D - v3 Alpha 8.8 Final (11/22/2020)

Postby sonoda » Tue Dec 08, 2020 3:25 am

D4D.pk3:zd4d/weapons/unmakyr.txt, line 366: A_OverlayScale: action function not found in DEUnmakyr

Execution could not continue.

1 errors, 0 warnings while compiling D4D.pk3:zscript.txt
what'd I do now
pls help
Joined: 27 Jan 2019


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