D4D - v3 Alpha 8.5 Released (11/8/2019)

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Credits mode (Again!?)

Keep as is
12
28%
Modify: Doom 2016-esque (see p. 49)
29
67%
Modify: Other (explain please)
0
No votes
Remove
2
5%
 
Total votes : 43

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Postby Major Cooke » Tue Dec 03, 2019 11:47 pm

Smol update.

About damn time, isn't it?
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Major Cooke
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Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Postby whatup876 » Sat Dec 21, 2019 4:59 pm

I'm not sure if this was answered but seeing this mod seems to have Eternal stuff before that game is out, are there any plans for Eternal enemies, be it some existing ones updated with new attacks and abilities or new types?
Of all the mods that are Eternal related so far, i haven't see one with a ceiling Arachnotron shooting grenades or the shield wall spawning Carcass.
I can see sprites (even placeholder ones), game balance and coding being potential issues.
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Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Postby Major Cooke » Sat Dec 21, 2019 5:00 pm

The idea is to transform D4D into DE4D, yes. But it'll be a merging combo of both.
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Major Cooke
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Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Postby whatup876 » Sat Dec 21, 2019 5:03 pm

I see, because Eternal will not carry everything from 2016 as expected.
I'm mostly interested in the enemy variety of that game.
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Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Postby Major Cooke » Sat Dec 21, 2019 5:31 pm

I'm interested in everything, not just the enemies.
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