by Major Cooke » Sat Aug 11, 2018 8:42 am
Weapons: Yes! It appears that each weapon is different enough and there's going to be plenty of differentiation to the point where I could make it worth randomizing, easily. Plus, more fun for akimbo system so you could technically 'dual wield' with different ability-firing plasma rifles.
Monsters: Nope. The monsters in Doom Eternal pretty much had the look and behavior as they did in 2016 for the most part (cacodemons, imps, etc) so it's going to be a straight up merging of the two. Not enough to justify a new monster set for it, sorry. But the new enemies will come in and replace some of the more questionable versions we've had, like the arachnotron, pain elemental, and the new archvile will spawn as a chance to come alongside the summoner.
Looks are simply not enough to justify making a whole new mode for them. They need different behaviors too, and so far I'm not convinced there's enough changes. And soon, you can expect me to be getting rid of the current Pain Elemental (reverting back to regular Doom 2's sprites but with some changed behaviors to it.