D4D - v3 Alpha 8.8 Final (11/22/2020)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Credits mode (Again!?)

Keep as is
25
31%
Modify: Doom 2016-esque (see p. 49)
52
64%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes : 81

Re: D4D - v3 Alpha 1 (1/15/17) [DRDBuilds]

Postby Major Cooke » Fri Jan 27, 2017 11:00 am

Updated the front page to reflect the fact that you need DRD team builds from now on. I'm using a new feature that's not present in 2.3.2 but is in the devbuilds. For those of you who know a bit of ZScript, it now allows defining of properties.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby Major Cooke » Sat Jan 28, 2017 10:07 pm

Pushed out an alpha via D4D's bleeding edge link. This contains a VERY alpha-ish D4T styled drop mode. It's not balanced yet, powerup and suit upgrades are missing, and things may be unstable.

See D4D Mod Options -> Upgrade Mode. You'll need to start a new game if you haven't already.

Make sure you update your GZDoom to the DRD team builds, as always. Also report bugs here or on the tracker please!
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby bigboss96 » Mon Jan 30, 2017 2:22 pm

Nice addition. Can't wait to return home and try it. Thank you for your work.
User avatar
bigboss96
 
Joined: 07 Jun 2016

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby Nems » Mon Jan 30, 2017 5:30 pm

Just curious: any chance of the grenade launcher showing up in the future?
User avatar
Nems
"small monster loops"
 
Joined: 12 Jan 2005
Location: Your forum thread
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby Major Cooke » Mon Jan 30, 2017 5:47 pm

I plan on it. But one thing at a time, for now.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby Nems » Mon Jan 30, 2017 5:49 pm

Major Cooke wrote:I plan on it. But one thing at a time, for now.


Understood. No rush. Was just curious. :P

Keep up the awesome work. <3
User avatar
Nems
"small monster loops"
 
Joined: 12 Jan 2005
Location: Your forum thread
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: D4D - v3 Alpha 1 (01/28/17) (D4T4D4D)

Postby Major Cooke » Mon Feb 06, 2017 9:34 pm

Soulsphere upgrades implemented. I've been having a loooooong few weeks. Sorry for such slowness, however...

Shit happens, but I'd love it if it didn't.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby Major Cooke » Tue Feb 07, 2017 8:48 am

Pushed out a small fix that made buying the 40% useless.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby mamaluigisbagel » Wed Feb 08, 2017 9:25 am

So I can't upgrade Credits to 40%. Once I upgrade to 30%, it will not let me upgrade any further. (I click Credits, and it says I already own it/Its upgraded fully)

This can't be a bleeding edge thing, could it? I updated GZDoom and D4D/D4D Resources today.
User avatar
mamaluigisbagel
"If I ever have kids, they're going to come out circle-strafing." ~Civvie 11
 
Joined: 10 Jul 2014
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby Major Cooke » Wed Feb 08, 2017 9:25 am

It's indeed a bleeding edge thing.

Only when the alpha number in the title changes will it be part of the official D4D.pk3.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby AdmiralAjax » Wed Feb 08, 2017 1:59 pm

Voted 'don't change' on the poll. I honestly like the gun the way it is now, ... though clearly my feelings on the matter are outnumbered.
AdmiralAjax
DISQUALIFIED
 
Joined: 28 Nov 2010

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby XavierStudios » Thu Feb 09, 2017 10:19 am

Probably a silly question, but just to make sure, 'make something new' means rework the Static Rifle's mechanics?

If so, I brainstormed a few alternative mechanics for it last night and would be willing to share them unless you have something in mind already; I don't want to start idea-guying if it's unwelcome, even if it's the way I'd like to show my appreciation.

Besides that, though, I'd like to thank everyone involved for providing us with this positively wonderful mod. Just the replacement of hitscan projectiles makes the gameplay markedly more enjoyable, so everything else is building upon an already-satisfying experience. Truly, thank you all.
User avatar
XavierStudios
 
Joined: 25 Jan 2017

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby Major Cooke » Thu Feb 09, 2017 11:11 am

The old manner will still stick around, just as a legacy version you can switch between.

Also, big update just pushed out onto Bleeding Edge. Maybe now the credits will truly be fixed. I hope so anyway... Now the credits update whenever you purchase something too. See the github for changelog details.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby mamaluigisbagel » Fri Feb 10, 2017 8:16 pm

Credits seem to work, so glad about that....except now the Pickups upgrade mode doesn't work, from what I've seen. I don't know if you can still get pickups, but the credits are still there and the upgrade menu can still be accessed.
User avatar
mamaluigisbagel
"If I ever have kids, they're going to come out circle-strafing." ~Civvie 11
 
Joined: 10 Jul 2014
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: D4D - v3 Alpha 1 SoulSphere edition!

Postby Major Cooke » Fri Feb 10, 2017 8:17 pm

Yeah one of the builds was screwed up. Try updating your GZDoom again.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: ShockwaveS08 and 10 guests