D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes: 86

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Sgt Nate V
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Sgt Nate V »

Major Cooke wrote:There will be no grenade launcher until after D4T 3.0 is out.
Fixed your error.
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Major Cooke
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

Says 2 on the teasers. Lookie.
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Sgt Nate V
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Sgt Nate V »

Major Cooke wrote:Says 2 on the teasers. Lookie.
Didn't notice it said D4T and not D4D.
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

That too!

Also, don't use the DRD team builds for right now, the huds are completely fucked. STAY ON GZDOOM 2.4 RELEASE.
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Sgt Nate V
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Sgt Nate V »

I'm aware of that. I never use devbuilds anyway.
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Major Cooke
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

That was a PSA for all.
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

At last, the menu overhaul is finished. It may not look like much, but now there's much better feedback about items you have and don't have.
  • Owned upgrades now turn a dark green when owned, and dark gold when owned and being selected.
  • Non-owned items are the same.
  • Items locked under requirements or weapons you do not possess are now darkened, indicating you are missing something.
  • No more cheating via cvar hax.
  • Menu no longer unpauses when purchasing items.
What's the big reason?
It's one of the biggest steps towards multiplayer compatibility thanks to ZScript. Of course it still isn't MP ready, but now upgrade purchasing is fully independent for players.
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DoomKrakken
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by DoomKrakken »

Once this is ready, I really wanna take a look into the completed menu code. :D
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Major Cooke
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

It's on bleeding edge now.
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

Also just fixed an issue where the demon runes health were retardedly low.
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mamaluigisbagel
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by mamaluigisbagel »

Been a while since I reported a bug....

Well if its a bug, I noticed pressing the 'Mod Switch' button to cancel demon transformations doesn't work anymore.
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Major Cooke
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

New key bind for it.
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mamaluigisbagel
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by mamaluigisbagel »

.....I knew one of the mods had a keybind but SOMEHOW I didn't see it. wtf. Thanks I guess lol

Really love the updated menu, much better all around :)
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by mamaluigisbagel »

welp, error message when trying to open the H.A.R. upgrades in the menu.

"Attempting to open menu of unknown type 'd4dupgrade.assaultrifle'
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

Fixed.
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