D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

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Major Cooke
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Major Cooke »

Addendum to previous post (see previous page): Also a small note, since FMOD was removed from GZDoom, you may come across small instances of short freezes more often than before. This is normal. It's just OpenAL loading the files in which can get a little annoying. I've attempted to mitigate some of it by precaching a number of actor classes, but this means memory might increase a touch.
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DoomKrakken
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by DoomKrakken »

Major Cooke pretty much wrote:Where's mah testing crew at?!
Sorry man, been busy with college... and a hell of a lot of other Doom-related projects... XD
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by Major Cooke »

Same here. :P
damnedtohell
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D4D Hud problem

Post by damnedtohell »

I have a problem with the HUD, its very oversized and buggy the pistol charge thing is very offset from the cursor, any help please?
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Major Cooke
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by Major Cooke »

Check your load order.
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Xeotroid
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by Xeotroid »

Also, check if you're using the latest dev build. I almost reported a bug where the map would crash with a "Divided by zero" error just because the build I was using was only a litle over a week old (Don't worry, a new dev build fixed that, no idea how).
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Major Cooke
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by Major Cooke »

Yep. You caught the error too huh? :P

I fixed it via the engine side itself. I knew others would've encountered it otherwise.
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Major Cooke
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Re: D4D - v3 Alpha 2 -- Where's mah testing crew at!?

Post by Major Cooke »

So I just made a pretty big discovery lately. If you guys are having FPS issues, try disabling the sound backend (basically leaving you without sound) during more laggier parts of gameplay.

Options -> Sound Options, change Sound Backend to None and press enter on the Restart Sound.

This makes me sincerely miss FMOD already... It didn't cause nearly this much of a problem as OpenAL does.
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SoundOfDarkness
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Re: D4D - v3 Alpha 2 -- OpenAL warning (p.19)

Post by SoundOfDarkness »

And that's exactly why I never update anything until I absolutely have to. Ever heard of "Never change a running system"?
So, is there an understandable reason behind the removal of FMOD? I hope Zandronum won't do the same thing.
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Kinsie
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Re: D4D - v3 Alpha 2 -- OpenAL warning (p.19)

Post by Kinsie »

SoundOfDarkness wrote:So, is there an understandable reason behind the removal of FMOD?
If only there were a "Developer Blogs" subforum where you could find the reasoning behind changes such as this...
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Dr_Cosmobyte
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Dr_Cosmobyte »

GAA1992 wrote:Erm... sorry to ask Xeotroid, but, do you have the casing sounds? Or the ones in d4d resources are the original? They look like high-pitched versions of Doom 3 ones...
Thought you guys might haven't seen it.
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Major Cooke
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Re: D4D - v3 Alpha 2 -- OpenAL warning (p.19)

Post by Major Cooke »

GAA1992: Might help to PM him directly.

SoundOfDarkness: Indeed there's a developer blog, as Kinsie said. :P In a way, it's quite welcome -- it means people can develop games with it to their heart's content and sell said games.
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Major Cooke
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Re: D4D - v3 Alpha 3 (04/22/2017)

Post by Major Cooke »

Alpha 3 has just been released. Included is a bunch of new sounds, so you'll need to update everything. GZDoom, D4DResources and D4D.

Please note the status bar overhaul is still in progress, but hopefully now this will fix that weird issue with the offsetting weirdness. I can't guarantee it. Also the full screen version hasn't even been started yet.
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Xeotroid
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Re: D4D - v3 Alpha 2 -- More upgrades!

Post by Xeotroid »

GAA1992 wrote:
GAA1992 wrote:Erm... sorry to ask Xeotroid, but, do you have the casing sounds? Or the ones in d4d resources are the original? They look like high-pitched versions of Doom 3 ones...
Thought you guys might haven't seen it.
I do have them, do you need them right now? I want to include them in the pack with weapon sounds.
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Dr_Cosmobyte
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Re: D4D - v3 Alpha 3 (04/22/2017)

Post by Dr_Cosmobyte »

No, no need to rush it. I am sorry if it looks like I'm demanding something. I was just curious if they were the original or edited Doom 3 sounds.
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