D4T (New v2.5 Trailer pg 47)

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Techokami
Posts: 46
Joined: Tue Nov 15, 2016 4:45 pm
Discord: Techokami#7650
Github ID: Techokami
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)
Location: E3M7

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Techokami »

Oh boy, time to download this and pl-
Image
:|

EDIT: There we go, now it downloaded. Bizzare!
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wildweasel
Moderator Team Lead
Posts: 21368
Joined: Tue Jul 15, 2003 7:33 pm

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by wildweasel »

If you're just clicking the file and letting ModDB count down and automatically select a mirror, ModDB is probably picking the "members only" server. There are other servers that don't require you to log in.
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Overlord
Posts: 89
Joined: Sat Nov 28, 2015 9:19 pm

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Overlord »

DBT can you upload it to the TSPG website?
DIMOShunter
Posts: 160
Joined: Thu Nov 10, 2016 7:04 am
Location: MK edenia realm

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by DIMOShunter »

yeah let's some RIP AND TEAR
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JoexxZombie
Posts: 13
Joined: Tue Oct 18, 2016 10:23 am

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by JoexxZombie »

Cool playing this on my phone and its awesome..... Played thru 5 levels and I just planned on checking it out really quick......
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ShockwaveS08
Posts: 183
Joined: Thu Jul 07, 2016 7:29 pm
Discord: Shockwave_S08#0859
Github ID: ShockwaveS08
Location: Manhattan, IL

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by ShockwaveS08 »

Bug report from a D-Touch user: Whenever Pinky Demons are moving about, every other frame they appear to bounce up and down. My guess is that some movement sprites still need Y-axis repositioning in relation to the ground. Otherwise, very good work so far! :)
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bigboss96
Posts: 16
Joined: Tue Jun 07, 2016 4:43 pm

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by bigboss96 »

Awesome work with this new mod. So far I'm having a great time with it. Because my monitor has a 1440x900 resolution, I only see half of the right ammo bar. The only way I can see the ammo bar complete is forcing a 16:9 resolution, but it doesn't look good. Is there a way for you to fix this? Thank you for the mod.
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Stuka
Posts: 38
Joined: Mon Oct 31, 2016 2:45 pm
Operating System: Windows 10/8.1/8/201x 64-bit
Location: Argentina

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Stuka »

bigboss96 wrote:Awesome work with this new mod. So far I'm having a great time with it. Because my monitor has a 1440x900 resolution, I only see half of the right ammo bar. The only way I can see the ammo bar complete is forcing a 16:9 resolution, but it doesn't look good. Is there a way for you to fix this? Thank you for the mod.


I think it's for the phones (where the thumbs go)
XLightningStormL
Posts: 373
Joined: Mon May 09, 2016 1:38 am
Twitch ID: XLightmingStormL

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by XLightningStormL »

Nice, a version for my potato.

Gratzi.
JohnnyTheWolf
Posts: 1141
Joined: Mon Oct 05, 2015 8:37 am

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by JohnnyTheWolf »

The mod does not seem to be compatible with Ultimate Doom, as it keeps giving me the following error every time I tried to launch the game:

Script error, "D4T.pk3:animdefs.aed" line 70:
Unknown texture SLIME01

I use GZDoom 2.2. What am I doing wrong?

Regarding the gameplay itself, so far I like it a lot!

One thing I am confused about, though: what is supposed to be the difference between the backpack and the ammo increase? The guide does not tell.
Last edited by JohnnyTheWolf on Sat Jan 14, 2017 9:57 am, edited 3 times in total.
Kazudra
Posts: 126
Joined: Mon May 25, 2015 10:52 am

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Kazudra »

Wierd Zan Bug, Either dying while hitting the mod/Cancel demon key or spawning on a Demon Power-up you'll be in a demon/human form staying that way for the rest of the game, It was pretty fun playing half the campaign as an Archvile.

Also, seems incompatable with every invasion mod I've tried so far...
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Overlord
Posts: 89
Joined: Sat Nov 28, 2015 9:19 pm

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Overlord »

also the hands when you do a glory kill online are bugged
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm
Discord: Deii #0915

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Deii »

[insert longest RIP AND TEAR ever here]

This is too good. I seriously have nothing else to say aside of a possible bug to report: whenever I pick up a demon rune and its timer expires, I stay in demon form and have to lose all my HP to get back. I'm almost certain this is because I'm using a dev version of GZDoom (g2.3pre-1035-g78737f9 if I recall correctly), but I didn't have time to test that in the official 2.2 build just yet - that's mostly just because in the short time I played on it, no runes dropped.

Tiny edit: forgot mentioning I was playing on Doom 2 singleplayer.
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Captain J
 
 
Posts: 16769
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Captain J »

So it's finally here, eh? ROCKING!! This is just amazing that i could've helpful fo this amazing another project.

So, i found no bugs to report except the revealed ones, so good luck with finding other bugs!
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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: [WIP] D4T: Death Foretold Out now!! pg1

Post by Doomguy5th »

Very nice mod. In the future, will you add options that toggle screen effects by any chance? That would be awesome if you could (along with having demon runes spawn, etc.)

May I ask how do you switch mods? Do you just use the keys you binded for "Next Item" and "Previous Item"?

Also I don't know if this was intentional or if it is a bug, but I picked up berserk and every time I punch with the normal fists, it makes a monster pain sound?

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