D4T (New v2.5 Trailer pg 47)

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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Techokami » Fri Jan 13, 2017 3:03 pm

Oh boy, time to download this and pl-
Image
:|

EDIT: There we go, now it downloaded. Bizzare!
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby wildweasel » Fri Jan 13, 2017 3:05 pm

If you're just clicking the file and letting ModDB count down and automatically select a mirror, ModDB is probably picking the "members only" server. There are other servers that don't require you to log in.
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Overlord » Fri Jan 13, 2017 3:17 pm

DBT can you upload it to the TSPG website?
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby DIMOShunter » Fri Jan 13, 2017 3:19 pm

yeah let's some RIP AND TEAR
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby JoexxZombie » Fri Jan 13, 2017 3:43 pm

Cool playing this on my phone and its awesome..... Played thru 5 levels and I just planned on checking it out really quick......
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby ShockwaveS08 » Fri Jan 13, 2017 5:07 pm

Bug report from a D-Touch user: Whenever Pinky Demons are moving about, every other frame they appear to bounce up and down. My guess is that some movement sprites still need Y-axis repositioning in relation to the ground. Otherwise, very good work so far! :)
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby bigboss96 » Fri Jan 13, 2017 5:13 pm

Awesome work with this new mod. So far I'm having a great time with it. Because my monitor has a 1440x900 resolution, I only see half of the right ammo bar. The only way I can see the ammo bar complete is forcing a 16:9 resolution, but it doesn't look good. Is there a way for you to fix this? Thank you for the mod.
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Stuka » Fri Jan 13, 2017 5:45 pm

bigboss96 wrote:Awesome work with this new mod. So far I'm having a great time with it. Because my monitor has a 1440x900 resolution, I only see half of the right ammo bar. The only way I can see the ammo bar complete is forcing a 16:9 resolution, but it doesn't look good. Is there a way for you to fix this? Thank you for the mod.


I think it's for the phones (where the thumbs go)
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby XLightningStormL » Fri Jan 13, 2017 6:50 pm

Nice, a version for my potato.

Gratzi.
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby JohnnyTheWolf » Fri Jan 13, 2017 6:58 pm

The mod does not seem to be compatible with Ultimate Doom, as it keeps giving me the following error every time I tried to launch the game:

Script error, "D4T.pk3:animdefs.aed" line 70:
Unknown texture SLIME01

I use GZDoom 2.2. What am I doing wrong?

Regarding the gameplay itself, so far I like it a lot!

One thing I am confused about, though: what is supposed to be the difference between the backpack and the ammo increase? The guide does not tell.
Last edited by JohnnyTheWolf on Sat Jan 14, 2017 9:57 am, edited 3 times in total.
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Kazudra » Fri Jan 13, 2017 7:36 pm

Wierd Zan Bug, Either dying while hitting the mod/Cancel demon key or spawning on a Demon Power-up you'll be in a demon/human form staying that way for the rest of the game, It was pretty fun playing half the campaign as an Archvile.

Also, seems incompatable with every invasion mod I've tried so far...
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Overlord » Fri Jan 13, 2017 8:17 pm

also the hands when you do a glory kill online are bugged
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Deii » Fri Jan 13, 2017 8:20 pm

[insert longest RIP AND TEAR ever here]

This is too good. I seriously have nothing else to say aside of a possible bug to report: whenever I pick up a demon rune and its timer expires, I stay in demon form and have to lose all my HP to get back. I'm almost certain this is because I'm using a dev version of GZDoom (g2.3pre-1035-g78737f9 if I recall correctly), but I didn't have time to test that in the official 2.2 build just yet - that's mostly just because in the short time I played on it, no runes dropped.

Tiny edit: forgot mentioning I was playing on Doom 2 singleplayer.
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Captain J » Fri Jan 13, 2017 10:49 pm

So it's finally here, eh? ROCKING!! This is just amazing that i could've helpful fo this amazing another project.

So, i found no bugs to report except the revealed ones, so good luck with finding other bugs!
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Re: [WIP] D4T: Death Foretold Out now!! pg1

Postby Doomguy5th » Fri Jan 13, 2017 11:38 pm

Very nice mod. In the future, will you add options that toggle screen effects by any chance? That would be awesome if you could (along with having demon runes spawn, etc.)

May I ask how do you switch mods? Do you just use the keys you binded for "Next Item" and "Previous Item"?

Also I don't know if this was intentional or if it is a bug, but I picked up berserk and every time I punch with the normal fists, it makes a monster pain sound?
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