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Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Sun Feb 09, 2020 2:18 pm
by retronutcase
I've run into an issue with co-op in this mod on GZDoom. Specifically, out of sync errors happen when Demon Runes are picked up. Is there any way one can opt to disable Demon Rune drops to prevent this?

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Mon Feb 10, 2020 9:36 pm
by ACE1252
Got a minor feature request for v2.5. Can we get an option to disable the HUD medals/progress bars in the upper right? I've been able to disable them by removing the code in SBARINFO, but a cvar for it would be nice.

I've been trying to track down how the weapon bar is hid, but I can't find the code that does it. I'm assuming it's compiled in ACS....but I might be wrong. I've got a mod made for classic monsters in this thing, but I'm enough of a noob at this that I could have flat missed how the weapon bar hud is disabled in code.

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Tue Feb 11, 2020 5:37 am
by Kazudra
I have one request.
Just one Glory Kill.
Daisy jumps from your shoulder and goes all Monty Python Holy Grail on an enemy.

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Thu Mar 12, 2020 7:38 pm
by idfreak2019
Kazudra wrote:I have one request.
Just one Glory Kill.
Daisy jumps from your shoulder and goes all Monty Python Holy Grail on an enemy.


^This. The only surprising thing is that nobody has done it before. 8-)

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Tue Apr 13, 2021 11:59 pm
by 64palm
hello can i ask??
whats means a mobile difficulty ??

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Wed Apr 14, 2021 12:40 am
by LordKane1701
64palm wrote:hello can i ask??
whats means a mobile difficulty ??


It means the game is easier for those who are using mobile phones without controllers and just the touchscreen.

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Fri Aug 27, 2021 10:31 pm
by Zonky
I went digging to see if I could find a version, addon, or patch that would allow me to use this mod with any monster mod but I had no luck, anyone out there know if it's even possible?

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Sat Aug 28, 2021 7:12 am
by ClessxAlghazanth
Zonky wrote:I went digging to see if I could find a version, addon, or patch that would allow me to use this mod with any monster mod but I had no luck, anyone out there know if it's even possible?


Afaik it works , partially at least

I remember loading D4F with Colorful Hell and getting a weird mix of monsters from both mods :lol:

I don't think it would be possible to make D4T work properly with monster mods unless someone makes a compability patch for it , or a weapons only version is released

Alternatively , you can try Embers of Armageddon , another Doom 2016 style mod , which is mostly compatible with external monster packs :)

Re: D4T (New v2.5 Trailer pg 47)

PostPosted: Sun Aug 29, 2021 1:30 pm
by Zonky
ClessxAlghazanth wrote:
Zonky wrote:I went digging to see if I could find a version, addon, or patch that would allow me to use this mod with any monster mod but I had no luck, anyone out there know if it's even possible?


Afaik it works , partially at least

I remember loading D4F with Colorful Hell and getting a weird mix of monsters from both mods :lol:

I don't think it would be possible to make D4T work properly with monster mods unless someone makes a compability patch for it , or a weapons only version is released

Alternatively , you can try Embers of Armageddon , another Doom 2016 style mod , which is mostly compatible with external monster packs :)


EoA is pretty badass I won't lie, I mostly wanted to use this just for its simplicity and because it has a patch that works with zmovement while Eoa doesn't. I guess I'll suck it up and try something else :lol: