D4T (New v2.5 Trailer pg 47)

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Re: D4T (New v2.5 Trailer pg 47)

Postby retronutcase » Sun Feb 09, 2020 2:18 pm

I've run into an issue with co-op in this mod on GZDoom. Specifically, out of sync errors happen when Demon Runes are picked up. Is there any way one can opt to disable Demon Rune drops to prevent this?
retronutcase
 
Joined: 07 Jun 2018

Re: D4T (New v2.5 Trailer pg 47)

Postby ACE1252 » Mon Feb 10, 2020 9:36 pm

Got a minor feature request for v2.5. Can we get an option to disable the HUD medals/progress bars in the upper right? I've been able to disable them by removing the code in SBARINFO, but a cvar for it would be nice.

I've been trying to track down how the weapon bar is hid, but I can't find the code that does it. I'm assuming it's compiled in ACS....but I might be wrong. I've got a mod made for classic monsters in this thing, but I'm enough of a noob at this that I could have flat missed how the weapon bar hud is disabled in code.
ACE1252
 
Joined: 06 Aug 2017

Re: D4T (New v2.5 Trailer pg 47)

Postby Kazudra » Tue Feb 11, 2020 5:37 am

I have one request.
Just one Glory Kill.
Daisy jumps from your shoulder and goes all Monty Python Holy Grail on an enemy.
Kazudra
 
Joined: 25 May 2015

Re: D4T (New v2.5 Trailer pg 47)

Postby idfreak2019 » Thu Mar 12, 2020 7:38 pm

Kazudra wrote:I have one request.
Just one Glory Kill.
Daisy jumps from your shoulder and goes all Monty Python Holy Grail on an enemy.


^This. The only surprising thing is that nobody has done it before. 8-)
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idfreak2019
 
Joined: 01 Sep 2019

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