D4T (New v2.5 Trailer pg 47)

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Re: D4T v2.1 (Final Version Released 07-19-17)

Postby SMG54321 » Fri May 24, 2019 12:31 am

hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.
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Re: D4T v2.1 (Final Version Released 07-19-17)

Postby jckfrbn » Fri May 24, 2019 1:11 pm

On the d4t discord theres a patch mod for this
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Re: D4T v2.1 (Final Version Released 07-19-17)

Postby Korell » Fri May 24, 2019 6:17 pm

Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
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Re: D4T (New v2.5 Trailer pg 47)

Postby DBThanatos » Mon Nov 11, 2019 3:30 pm

Sorry for the bump, but relevant news:



Code: Select allExpand view
Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.
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Re: D4T (New v2.5 Trailer pg 47)

Postby LowEndPCGamer100 » Mon Nov 11, 2019 3:52 pm

DBThanatos wrote:Sorry for the bump, but relevant news:



Code: Select allExpand view
Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.

sweet
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Joined: 30 May 2018

Re: D4T (New v2.5 Trailer pg 47)

Postby BROS_ETT_311 » Mon Nov 11, 2019 5:05 pm

Welp...time to go change my pants now. 8-) (HypeHypeHypeHypeHype)
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Re: D4T (New v2.5 Trailer pg 47)

Postby tsukiyomaru0 » Fri Nov 15, 2019 11:00 am

I was hoping for a new update in a long time... At last we have one! :D
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