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Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Wed Oct 11, 2017 6:20 pm
by ToxicFrog
Oh, that would explain it. I'm not even trying to use it with Strife, but apparently those keys show up in the keybinds screen even if doom2 is the IWAD.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Oct 14, 2017 9:15 pm
by LukasG2004
TBH I don't really think the Doom 4 music fits w/ D4D. I just fell it's too relaxed. But the Doom 4 music most definitely fits w/ D4T with all the fast-paced-up-in-your-face action and intensity. Great mod. But, D4D I feel is more interesting and addictive.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Oct 14, 2017 10:39 pm
by DoomKrakken
It's probably because gameplay-wise, D4T is more similar to DOOM than D4D. Somewhat visually too, since D4T 2.x uses Praetor Suit hands and more faithful weapon sprites.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Thu Nov 23, 2017 7:31 pm
by Silentdarkness12
Got a crash on trying to quit out of demon rune mode.

VM Execution Aborted: Tried to read from address Zero in function parameter "self"
called from Actor.A_TakeInventory[Native]
Called from DemonTokenStripper.StateFunction

etc etc. Something seems to be screwy there.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Fri Nov 24, 2017 4:43 pm
by DBThanatos
Indeed. That's a bug that we happens only with newer gzdoom. One of those things that worked in old versions but not in the newest. I believe the fix is easy, we just have to find time to do it and to fix some other stuff that has been found since the last version was released

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Fri Nov 24, 2017 4:59 pm
by Silentdarkness12
Yeah, I eventually realized that when you said the max was GZDoom 3.0 compat. Works fine on stable. Great mod, for certain. You always do great stuff, DB.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Fri Nov 24, 2017 10:51 pm
by ILikeSupershotties27
Can anyone make a pack with the monsters from D4T for Doom 2? I only want them monsters :?

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Thu Nov 30, 2017 1:48 pm
by Solus
Hi! This mod seems really cool and I'm giving it a try. But I'm having an issue that I need some help...
For some reason glory kills don't work. I've tried rebinding the keys but it didn't work too. The only way I can glory kill is if I bring the fists up.
Is this an issue on my end? Is there a way to fix it?

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Thu Nov 30, 2017 6:41 pm
by SyntherAugustus
It's a problem introduced with the latest version of GZDoom.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Fri Dec 01, 2017 12:02 am
by bingo12345
i couldn't find quick melee button on latest gzdoom, but quick melee was there as name of zoom button.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Dec 02, 2017 3:13 am
by jckfrbn
Image
Click the image to vote for D4T!

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Dec 02, 2017 3:24 am
by Captain J
Oh jolly goddess! This vote's gonna be swell.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Dec 02, 2017 3:46 am
by TheNightATK300
Yep, can't wait for it to be in the top 100.

And hopefully beat Brutal Doom for once.

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Dec 02, 2017 6:52 pm
by Doomenator
jckfrbn wrote:
Spoiler:

Click the image to vote for D4T!

Done. D4T is definitely one of the best mods. :wink:

Re: D4T v2.1 (Final Version Released 07-19-17)

PostPosted: Sat Dec 02, 2017 6:55 pm
by BoneofMalkav
Doomenator wrote:
jckfrbn wrote:
Spoiler:

Click the image to vote for D4T!

Done. D4T is definitely one of the best mods. :wink:

Wholly Agreed, In before Brutal Dumb wins almost all the mod awards cause God forbid any other Doom mod on ModDB goes over Brutal Dumb :roll: :P