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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Thu Jan 05, 2017 4:00 pm
by DoomKrakken
I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Thu Jan 05, 2017 7:05 pm
by MrRumbleRoses
i'm up for helping to test if needed. always happy to help a mod

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 11:08 am
by DBThanatos
EXPERTKILL5 wrote:I wanna test the beta in D-touch
Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!
Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.
DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D
MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod
Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 11:22 am
by MrRumbleRoses
DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch
Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!
Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.
DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D
MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod
Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)
i can't host a game, but i can join one if someone makes a server

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 5:04 pm
by Mr.Enchanter
DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch
Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!
Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.
DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D
MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod
Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)
PM'ed you, I can host, and have a team willing to test.

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 6:02 pm
by MrRumbleRoses
Mr.Enchanter wrote:
DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch
Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!
Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.
DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D
MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod
Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)
PM'ed you, I can host, and have a team willing to test.
i'm up for helping as well

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 6:57 pm
by LordOfTheSluggies
I would also love to help with the Zando multiplayer.

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 7:10 pm
by goanna678
I'd like to beta test on zand.

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Fri Jan 06, 2017 11:23 pm
by JoexxZombie
Looking forward to this........waiting patiently and playing other cool doom mods.

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Sat Jan 07, 2017 8:04 am
by Kazudra
Beta testing with Zandronum will work if the environment is a little open, still, just say the word and count me in.

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Tue Jan 10, 2017 3:00 am
by DBThanatos
MrRumbleRoses wrote:i'm up for helping as well
LordOfTheSluggies wrote:I would also love to help with the Zando multiplayer.
goanna678 wrote:I'd like to beta test on zand.
Kazudra wrote:Beta testing with Zandronum will work if the environment is a little open, still, just say the word and count me in.
Thanks a lot for the offers. We did our first beta testing session, and we found a few issues, but all in all it's working pretty good. If there's a second, i'll be sure to contact you all :D

Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Posted: Wed Jan 11, 2017 6:48 pm
by Chensta
Maybe I could help with the beta test. Maybe even benchmark for android with my Shield Portable and Tablet.

Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Posted: Thu Jan 12, 2017 9:41 am
by DBThanatos
Well, it's gonna happen.


Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Posted: Thu Jan 12, 2017 12:13 pm
by Captain J
Hmm, although i have no idea at the russian word at the beginning, but DAAAAAMN, it sure looks really good!

Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Posted: Thu Jan 12, 2017 1:59 pm
by JohnnyTheWolf
Should I create a separate folder for the mod or is it okay if I run it from the same folder as D4D?