D4T (New v2.5 Trailer pg 47)

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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby DoomKrakken » Thu Jan 05, 2017 5:00 pm

I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby MrRumbleRoses » Thu Jan 05, 2017 8:05 pm

i'm up for helping to test if needed. always happy to help a mod
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby DBThanatos » Fri Jan 06, 2017 12:08 pm

EXPERTKILL5 wrote:I wanna test the beta in D-touch

Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!


Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.

DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D

MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod


Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby MrRumbleRoses » Fri Jan 06, 2017 12:22 pm

DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch

Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!


Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.

DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D

MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod


Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)

i can't host a game, but i can join one if someone makes a server
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby Mr.Enchanter » Fri Jan 06, 2017 6:04 pm

DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch

Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!


Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.

DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D

MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod


Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)


PM'ed you, I can host, and have a team willing to test.
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby MrRumbleRoses » Fri Jan 06, 2017 7:02 pm

Mr.Enchanter wrote:
DBThanatos wrote:
EXPERTKILL5 wrote:I wanna test the beta in D-touch

Garrett_42 wrote:I apologize for my English. I would like to know if it is possible to obtain a test build for D-Touch? Again, sorry, this is my first post here. Happy new year to all!


Sorry guys, the part where we need testing is not the android portion, but the zandronum MP's.

DoomKrakken wrote:I might want to play this over D4D now... :D The only things I'll miss are the sexy lightningy effects used in D4D's BFG tracers and Lightning Gun... :(

I could probably do some beta testing. :D

MrRumbleRoses wrote:i'm up for helping to test if needed. always happy to help a mod


Can you guys do zandro testing, host a game for me to join and see how it all works? (we're working with testing the lag and whatnot)


PM'ed you, I can host, and have a team willing to test.

i'm up for helping as well
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby LordOfTheSluggies » Fri Jan 06, 2017 7:57 pm

I would also love to help with the Zando multiplayer.
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby goanna678 » Fri Jan 06, 2017 8:10 pm

I'd like to beta test on zand.
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby JoexxZombie » Sat Jan 07, 2017 12:23 am

Looking forward to this........waiting patiently and playing other cool doom mods.
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby Kazudra » Sat Jan 07, 2017 9:04 am

Beta testing with Zandronum will work if the environment is a little open, still, just say the word and count me in.
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby DBThanatos » Tue Jan 10, 2017 4:00 am

MrRumbleRoses wrote:i'm up for helping as well

LordOfTheSluggies wrote:I would also love to help with the Zando multiplayer.

goanna678 wrote:I'd like to beta test on zand.

Kazudra wrote:Beta testing with Zandronum will work if the environment is a little open, still, just say the word and count me in.


Thanks a lot for the offers. We did our first beta testing session, and we found a few issues, but all in all it's working pretty good. If there's a second, i'll be sure to contact you all :D
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Re: [WIP] D4T: Death Foretold (Beta testers needed!)

Postby Chensta » Wed Jan 11, 2017 7:48 pm

Maybe I could help with the beta test. Maybe even benchmark for android with my Shield Portable and Tablet.
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Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Postby DBThanatos » Thu Jan 12, 2017 10:41 am

Well, it's gonna happen.

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Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Postby Captain J » Thu Jan 12, 2017 1:13 pm

Hmm, although i have no idea at the russian word at the beginning, but DAAAAAMN, it sure looks really good!
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Re: [WIP] D4T: Death Foretold (Teaser & Release date)

Postby JohnnyTheWolf » Thu Jan 12, 2017 2:59 pm

Should I create a separate folder for the mod or is it okay if I run it from the same folder as D4D?
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