Actually, you can just comment out this line:ShinyCrobat wrote:Just remove these parts from the Monster Cyberdemon's code, and the Cyberdemon won't be able to summon walls.warman2012 wrote:Or just tell players who want to remove that attack how to delete that portion of the Cyberdemon's code.Spoiler:You can do a bit more clean up than that though, by removing the Weak Rocket attacks that come after the stone walls, and removing the Stone Wall Actors, under the "Hellstone Wall" comment.
However, what I posted works flawlessly to my knowledge. Clean up doesn't matter too much since you aren't going to see the code in-game anyway.
If you want to make this a patch instead, so you don't overwrite the core mod, just throw an AED text file called DECORATE in a PK3, copy the Monster Cyberdemon's code in there, remove actors beside the Cyberdemon it self, rename the Actor, and put "Replaces D4Cyberdemon" after "D4AbstractBoss".
Code: Select all
CYBR E 0 A_Jump(180, "StoneWalls")
Clearly someone hasn't seen the new Cyberdemon in action... dude, his rocket spam has rocket spam.warman2012 wrote:Or limit the firing rate on the rockets. That is the real issue.
If it's a problem for you... you're hosed.