TOO MANY SUPER SHOTGUNS 1.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Bread Knight »

Ribo Zurai wrote:A SSG that's a grenade launcher that you stuff entire boxes of shells that explode into shrapnel everywhere.
hmmmm yes.....shrapnel, who doesnt love shrapnel
User avatar
Zhs2
Posts: 1271
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere
Contact:

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Zhs2 »

I'm going to be the first naysayer. This mod feels completely incoherent, weapon pickups are a random mess in every direction, and half of the pickup messages are missing, a.k.a. "You got a pickup". About the best things going for this project right now are the weapon concepts, the voxels, and the titlemap. This needs a lot of polish. A *lot* of polish, because it's hard to see underneath the cruft of "my first project" to find the hidden gems right now.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Captain J »

Well, i couldn't agree more. Even the jokewad meant to be simple and funny, but with more detail, it makes it even more funnier.
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Bread Knight »

Zhs2 wrote:I'm going to be the first naysayer. This mod feels completely incoherent, weapon pickups are a random mess in every direction, and half of the pickup messages are missing, a.k.a. "You got a pickup". About the best things going for this project right now are the weapon concepts, the voxels, and the titlemap. This needs a lot of polish. A *lot* of polish, because it's hard to see underneath the cruft of "my first project" to find the hidden gems right now.
yeh this needs a lot of polish... since its super early. and i appreciate your comment. i do aim to make this mod a lot more polished. what i want to do first with my mod is make the weapons and stuff and then polish. but anyways thank you for the feedback :D
User avatar
goanna678
Posts: 41
Joined: Sat May 28, 2016 8:35 pm

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by goanna678 »

what about a shotgun that uses portable dimensions to make a 1,000,000 barrel shotgun look like a 1 barreled shotgun
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Bread Knight »

goanna678 wrote:what about a shotgun that uses portable dimensions to make a 1,000,000 barrel shotgun look like a 1 barreled shotgun
*spits coffee* YOU SAID WHAT?!?!?
yoshi314
Posts: 104
Joined: Wed May 16, 2012 12:57 am

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by yoshi314 »

i haven't had this much laughs since fractal doom's mini marines. i just hope this mods adds a bit more shotguns.
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: TOO MANY SUPER SHOTGUNS V13!!!

Post by Minigunner »

You can make the spread in your projectile weapons more uniform by using FRandom instead of Random. You can also use the "Tag" DECORATE property to give a weapon a display name different than its actor name. Also holy hell this sure is quite a mod.
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS V14!!!

Post by Bread Knight »

NEW FUCKING BUILD WITH A VIDEO TO GO WITH IT
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by Bread Knight »

last beta build vr 15 is now live mah peeps
User avatar
Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!
Contact:

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by Devianteist »

What unholy abomination have I stumbled across?

And why do I LOVE IT
User avatar
Spinax22
Posts: 16
Joined: Fri Dec 02, 2016 4:09 pm

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by Spinax22 »

Your mod got featured on Mr. Icarus's channel! Congratulations! https://www.youtube.com/watch?v=kVrEFFdKVnw&t=373s
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by Bread Knight »

Spinax22 wrote:Your mod got featured on Mr. Icarus's channel! Congratulations! https://www.youtube.com/watch?v=kVrEFFdKVnw&t=373s
it was the dream from the getgo
User avatar
goanna678
Posts: 41
Joined: Sat May 28, 2016 8:35 pm

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by goanna678 »

how about a shotgun shell on a spear
User avatar
Bread Knight
Posts: 38
Joined: Fri Nov 11, 2016 2:34 pm

Re: TOO MANY SUPER SHOTGUNS LAST BETA V15!!!

Post by Bread Knight »

goanna678 wrote:how about a shotgun shell on a spear
That does sound like it would be a lot of fun
Post Reply

Return to “Gameplay Mods”