Baradoom: Rose-scented Annihilation

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
goanna678
Posts: 41
Joined: Sat May 28, 2016 8:35 pm

Re: Baradoom: Rose-scented Annihilation

Post by goanna678 »

now you need to add the barrels
add a ppsh41 with 16 barrels XD
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Baradoom: Rose-scented Annihilation

Post by Dr_Cosmobyte »

I loved the revolver! Shots are western enough. I didn't catched the references, but from what it seems, is it JoJo? I never watched it, only played that PSX game.

Also, good luck on your project! It's a excellent start!

Forgot to ask: What the chaingun petals do?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Baradoom: Rose-scented Annihilation

Post by Captain J »

To describe how the overpowers can be this romantic, i think. It seems doesn't do anything but it looks freaking glamorous.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Baradoom: Rose-scented Annihilation

Post by Skelegant »

The petals are currently for aesthetic purposes only, however I do want to make a powerup which while active turns the petals into delicate deathmongers.
I didn't intentionally referance anything (except for the boss map, which is based on metal gear rising) although I can see why it'd seem like Jojo lol

I'm looking at different options for the rifle, so that'll probably be added soon enough, plus as soon as I find a fitting puff sprite I'll add that too :D
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: Baradoom: Rose-scented Annihilation

Post by Deii »

...so, any chance of swapping the light amplification goggles with baravision? Tint the screen pink and items/monsters a nice shade of hot pink.

Or you could replace it with the powerup that makes petals become "delicate deathmongers", or maybe even use it to spawn a particularly powerful weapon. It's a bit of a useless powerup as far as I know and even in official WADs it's rarely used...
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: Baradoom: Rose-scented Annihilation

Post by daimon »

looks cool!
User avatar
zimxpentagram
Posts: 31
Joined: Fri Dec 19, 2014 11:12 am
Location: Florida
Contact:

Re: Baradoom: Rose-scented Annihilation

Post by zimxpentagram »

The roses, they fit so well, this mod is awesome
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Baradoom: Rose-scented Annihilation

Post by ImpieTwo »

I saw the punchtin' and immediately busted up laughing.

Mind if I ask where the revolver came from? I could use a normal doomguy hand version for Nerves of Steel to finally make all the weapon hands consistent.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Baradoom: Rose-scented Annihilation

Post by Skelegant »

I was actually thinking of replacing the night vision gogs with the rifle, and sticking a torch on it so it does a similar job without being as borderline useless.

The revolver is from Doomnukem's resource thread: http://forum.zdoom.org/viewtopic.php?f= ... 60#p838013

[EDIT] Rifle has now been added, check it out :D (it currently uses rocket ammo to prevent the chaingun from becoming obsolete)
Deii
Posts: 186
Joined: Sun Nov 01, 2015 6:50 pm

Re: Baradoom: Rose-scented Annihilation

Post by Deii »

Yep. Rifle's awesome, and the use of rockets as its ammo is perfectly understandable given it can effortlessly kill anything short of a cyberdemon with only 3 or 4 shots.

Since it uses rockets, why not give it an explosion puff when it hits something? As for the altfire, I'd say a scope would go well. Heck, you could even make it bolt action for one very powerful sniper rifle.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Baradoom: Rose-scented Annihilation

Post by Captain J »

Really agreed on that. Explosive sniper round sounds really fun and romantic!
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Baradoom: Rose-scented Annihilation

Post by Dr_Cosmobyte »

I liked the update! But, could you send me the old revolver sounds? I could have some use to them :D
User avatar
silentw
Posts: 48
Joined: Fri May 20, 2016 1:47 pm

Re: Baradoom: Rose-scented Annihilation

Post by silentw »

Loving this mod - it's good, clean, muscly fun!
What's the music in the first video?
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Baradoom: Rose-scented Annihilation

Post by Skelegant »

Twilightning- Gone To The Wall
Spoiler:
Check out their other stuff too, they're pretty cool :)
@GAA1992 the old sounds are still in there, just open the wad and grab the ones called GSHOT1- 5
User avatar
Stuka
Posts: 38
Joined: Mon Oct 31, 2016 2:45 pm
Location: Argentina

Re: Baradoom: Rose-scented Annihilation

Post by Stuka »

I like it, I think it goes perfect with colorful hell for example
Post Reply

Return to “Gameplay Mods”