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Re: Special Weapons: Updated 01-24-17

PostPosted: Sun Mar 19, 2017 11:53 am
by doomguy214
Captain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.

Done that pm the author & requested mod on link above. If u was able to find old copy of mod on web archive I give link if u want

Re: Special Weapons: Updated 01-24-17

PostPosted: Wed Nov 14, 2018 11:21 pm
by Golira
So uhhh.. Any fixed link for the mod?

Re: Special Weapons: Updated 01-24-17

PostPosted: Wed Nov 14, 2018 11:30 pm
by wildweasel
Zachclaude55 wrote:So uhhh.. Any fixed link for the mod?
Captain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.

Re: Special Weapons: Updated 01-24-17

PostPosted: Fri Aug 06, 2021 10:17 pm
by 64palm
link are dead
can you added new link ?

Re: Special Weapons: Updated 01-24-17

PostPosted: Fri Aug 06, 2021 10:31 pm
by Dr_Cosmobyte

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 07, 2021 3:17 am
by ZikShadow

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 07, 2021 5:18 am
by Apteral10
ZikShadow wrote:https://github.com/JRHard771/Special-Weapons/
This should be good enough.


Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 07, 2021 5:23 am
by Jarewill
Apteral10 wrote:Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.

The entire zip file is the pk3.
Instead of unzipping the folder, simply drag and drop the entire zip onto GZDoom.

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 07, 2021 6:20 am
by Apteral10
Jarewill wrote:
Apteral10 wrote:Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.

The entire zip file is the pk3.
Instead of unzipping the folder, simply drag and drop the entire zip onto GZDoom.


Works now although I have some difficulties getting the HUD recommended working but that is for the thread of the HUD. Never mind, I got it working now. Would like to see weapon models some day but that I will leave to the OP to do at his/her own pace.

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 07, 2021 10:40 am
by 64palm
ZikShadow wrote:https://github.com/JRHard771/Special-Weapons/
This should be good enough.


thank you

Re: Special Weapons: Updated 01-24-17

PostPosted: Sat Aug 28, 2021 8:50 pm
by Shatter-Thought[V-4]
This has been a very fun mod to play around with, giving me a smorgasborg of weapons to muck around with while keeping the danger high!

That said though, I would like to be able to teak the overall damage enemies can give, or the percentage of ammo dropped to tweak the experience depending on the map set I am working with, as some are more insidious with their monster setups that give ambushes or blindspots that are a little bit insane to work with.

A few items to pickup would be nice too to use long term such as night vision scopes with zoom functionality.