I've thought about that. I've actually been wondering whether it would be worth learning ZScript to see what I might be able to do for a revision of my stealth AI. I know ZScript is at a volatile stage still and there are no guarantees that any mod I build on it will run next week, much less next year, but I am curious all the same.-Ghost- wrote:I wonder if you can borrow some of the AI from the Stealth Doom mod. It had a pretty good light/sound system that made sneaking around dark maps actually really fun, especially if you played with something like dark doom and flashlight. You had to weigh using the light to see where you're going versus getting spotted and attacks by the tougher monsters. It might help make things more tactical here.
I don't really see why I shouldn't do it. I've already got suppressed weapons in here and everything; could be fun.
Oh man, I'd have to do some shenanigans with the smoke grenades. They could give the player some kind of detection inhibitor I guess, for my gradual detection logic.