SidDoyle's Mutators - New skies for Dark Doom!

Projects that alter game functions but do not include new maps belong here.
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Josh771
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Re: SidDoyle's Mutators - New skies for Dark Doom!

Post by Josh771 »

Someone64 wrote:Would be better if the skies were separate since maybe some wads already have fittingly dark skies and you wouldn't want to replace them.
My temporary fix for that, for now, would be to load Dark Doom before the map or wad in question. That should prevent any overwriting.
EtherBot
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Re: SidDoyle's Mutators - New skies for Dark Doom!

Post by EtherBot »

Really sorry to bump, but every single link is dead
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JJmaster
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Re: SidDoyle's Mutators - New skies for Dark Doom!

Post by JJmaster »

dead all links
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wildweasel
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Re: SidDoyle's Mutators - New skies for Dark Doom!

Post by wildweasel »

You want this thread instead:
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