Linz wrote:While it's neat that the Frost Snap can make vending machines invisible for a few so you can interact with stuff, you might wanna add some info that explains that it can do that
Will hopefully save you from headaches from people who didn't bother reading the changelog and complain about it I feel
Yes there are a lot of things that need to be documented somewhere, but it keeps slipping my mind. I'll make a few more help screen pages to list some features so players don't have to read the changelog or the topic to get their info.
Another thing, I found this...really bizarre thing where if you do a quick melee while charging the Buster you just go zooming. I have no idea if this is intended or not but it is kinda funny
(Maybe it has something to do with the Hasty Threads? I say maybe because this works while standing or airborne, while the Hasty Thread's effect only works if you're crouched)
The Buster and Quick Melee combo is actually intentional and is a reference to the Shinespark from Super Metroid. It deals quit a bit of damage to enemies, but may be difficult to hit them with it. I did want to add more hidden functions like that on weapons (at least mainly Tech) but they would have to be fitting - then again they would not really be too hidden as there aren't many button combinations that could be used to hide them in the first place. Also, I am most likely going to change the Hasty Treads effect since it seems to be very unpopular.
Third thing: I had a thought, how about some special support for Corruption Cards? I had this thought where you can gain a GP multiplier or something depending on how debilitating the card you choose. I dunno if this is a good idea or not but it just came to me and I wanted to hear what you think
I'll see if it can be done, but otherwise at the moment Dread Level does effect some of the GP drops but mainly for chests. I'll have it affect more types of GP drops, as well as increasing the amount earned for now until Corruption Cards can possibly be supported.
Speaking of support, I did want to see if I could add in support for other monster packs, but I'm not sure how to go about it yet. That, and I am not sure if enough people play Bullet-Eye to warrant such an undertaking. I did see some comments a while back stating that the mod was better without the custom enemies it currently has, so that is one of the reasons I even had the idea!