Re: Bullet-Eye - v0.11.5b - Frozen Wrath - 7/8/21

Sorry but there's a new weird problem now; opening a locked chest doesn't actually cost you a key.
Discussion about ZDoom
https://forum.zdoom.org/
Tesculpture wrote:Sorry but there's a new weird problem now; opening a locked chest doesn't actually cost you a key.
Spoiler:
Vostyok wrote:Honestly loving the differences since I last played this.
Will admit this is now Contra levels of hard now - got creamed three times on the lowest difficulty level in the first few minutes. Once I'd got a few upgrades and weapon options it went a lot smoother, but even the regular mooks tank ice shots and move fast, so they had a habit of draining my health really quickly.
I did notice the ITEMS tally stubbornly stuck at 0% throughout my run. I don't know whether this is because I was missing some vital items that had that flag, or whether the amount of coins and stuff flying out of the enemies made what little I picked up count for nothing as an average. Not sure, might have to dig further into it.
The weapon variety is awesome, and loving the weapon limit. I know some people hate this but I'm tired of mods where I have to scroll through 20 different options to find that gun I want, especially when they are all variants of assault rifles. All the weapons I found felt unique and had a unique selling point and purpose. I might make a video on this as the whole experience is insane.
Final word - Galaxy Slicer is objectively the best weapon in every way that matters and anyone who says otherwise is wrong.
Linz wrote:Say,what's the command to give the BLOODLETTER MAGNUM
I wanna test it out
Tesculpture wrote:These are from the two previous Dev builds rather than the current one, but I have some feedback/bugs to report:
-The Blaze Stream's L2 effect (Fire DOT restoring ammo to the mag) does not work when you have the Ring Of Intense Flames equipped.
-The Crash Comet's ability to shatter Ice Bulwarks to create spikes doesn't seem to work. I tried shooting Ice Bulwarks with it but nothing happened.
-Several rapid weapons (e.g. the Viper Wave and the Hunting Laser) have fixed spread patterns, meaning they derive no benefit from the Steady Aim Gloves. Could the gloves grant them some other kind of buff?
-I had a bizare bug once whereby the clones spawned by a Rad Terror were spawned with their health buffed to 80,000, making them practically impossible to kill. I was running BE with Corruption Cards though, so it could've been that.
-Rad Terrors look kinda out of place appearing out of lava. Could you perhaps make a version for lava with a different appearance called the Volcanic Terror?
-The Wilhelm screams are hilarious...but when a Pain Elemental is high in the air and constant spawning Neosquids, the result is non-stop constant Wilhelm screams as the Neosquids fall one by one to the ground.
-Many more effects/abilities could use a visual/sound FX to let you know when they trigger or are otherwise active; e.g. unique sounds that tell you the Hidden Ace has triggered/is ready.
-Several weapons are still gripped by bare Doomguy hands instead of Valnos's gloves.
-The Shotwave's sprites desperately need refining - the perspective lines of the barrel(s?) are all wrong, and with Valnos's arm/wrist visible on one side and the tips of his fingers visible on the other, it looks like he has freakishly long fingers.
-Valnos yells aggressively when kicking or using the Quick Strike, but is completely silent when using the Galaxy Slicer, Grind Halberd or Bloodletter Magnum melee.
-Some explosion effects seem kind of underwhelming, such as the Crash Comet's missile and the Giga Crush's explosion. Contrast this to the L3 Sniper Cannon's fully charged scoped shot, which creates a massive expanding fireball that looks as deadly as it actually is.
-Speaking of which and on a positive note, I do love the Sniper Cannon. I have a thing for powerful Anti-Material sniper rifles in FPS games, and this one hits the bullseye (pun intended) almost perfectly.
Linz wrote:"It's definitely a weapon that I wanted to get sprite replacements for, as the sprite is an edit someone did that basically glued together two of the same shotgun Eriance/Amuscaria did."
I always did find that sprite funny though
Any other weapons you've thought about getting new sprites for?
v0.11.6 - 8/9/21
=WEAPONS=
+GENERAL+
-Players can now carry 4 primary weapons. The back up Frost Snap weapon is now located on slot 5.
-Increased drop rate of elite weapons.
-Rebalanced fire element effects. Fire element embers now have a chance to spawn, rather than every time the fire element deals damage.
-Lowered Void instant kill effect chance.
-Added very slow and double growth rates. Some weapons already utilize the new rates.
+BLAZE STREAM+
-Clarified L2 effect text. The weapon has a chance to restore ammo into the magazine from the weapon's flames, not the Fire element burn effect.
-L2 now also increases range slightly.
+BLOODLETTER MAGNUM+
-Melee hits now have a sound and visual effects.
+CRASH COMET+
-Fixed issue causing ice spikes to not be released when destroying Ice Bulwarks. (Not sure if this was an issue in the stable release, but putting it here just in case)
+DECIMATOR+
-Picking up the weapon no longer grants 50 Power Ammo, and now only gives 8.
+DOGFIGHTER MISSILE+
-Lowered L3 explosion sounds.
+FROST SNAP+
-Increased damage radius of alt-fire powered shot.
+GALAXY SLICER+
-Moved weapon energy gauge in place of the magazine counter.
-Reduced swipe damage.
-Reduced damage of all energy waves and increased energy cost of small waves.
-Added melee exertion sounds, similar to Quick Strike.
+GRIND HALBERD+
-Moved weapon energy gauge in place of the magazine counter.
-Added melee exertion sounds, similar to Quick Strike.
+HYPER BURST+
-Increased accuracy.
+MAG SHURIKENS+
-Slightly increased damage of normal projectiles, and timing for bonus damage.
-Inreased projectile speed.
+METAL MONSTROSITY+
-Weapon has been slightly revamped.
+PLASMA SPIDERS+
-Plasma Spiders: Turret Enhancement equipment bonus is now compatible with the damage component of Deadeye Strikers (Gloves).
-Fixed Plasma Spiders not actually benefiting from Plasma Spiders Intensity or Support Tune Up equipment bonuses.
-Plasma Spiders pulse effect now requires 10 shots to trigger, but spiders now fire faster and the speed of their projectiles has been increased.
-Venom Strike equipment bonus was incorrectly also healing the player.
+REPEATERS+
-Ammo save chance increased slightly.
+RIOTOUS RIVETER+
-Increased accuracy slightly.
-Heated Rivets equipment bonus activates sooner.
+SPITFIRE+
-Now has the Fire element.
+STORM MINE+
-Fixed VM Abort related to L3.
+TRIPLE WYVERN+
-Built up pressure is no longer removed when switching weapons.
-Building pressure will no longer alert enemies.
+VAMPIRIC GAUNTLETS+
-No longer uses a magazine.
-Now heals to 14, up from 12. L2 now heals to 18, up from 16.
+VIPER WAVE+
-Reduced damage of L2 projectiles.
+WINGED REAVER+
-Increased amount of projectiles when triggered before enemy contact.
-Split projectiles no longer fly randomly, and instead fire out in a circular pattern.
-Increased main projectile damage.
-Increased split projectile damage before enemy contact as well as their radius to more easily hit enemies.
+BULLET-EYE+
-Reduced energy consumption and now fires an extra bullet. A full bar will now grant 8 seconds of fire, as opposed to 6.
=EQUIPMENT=
-Added new equipment bonuses.
-Increased drop rate of elite equipment items.
-Reduced rerolling cost to 5, down from 8.
-Equipment items found out in the world have a slightly higher chance to be L2. Those found in secret areas have an even better chance.
-Fixed Energizing Ammo (Accessory) description to clarify it returns ammo into a weapon's magazine, not that it grants primary ammo.
-Added sound when Hidden Ace (Accessory) triggers.
-Dread Troopers made into allies by the Dread Trooper Mail (Armor) now have an indicator stating which is an ally.
-Dread Trooper Mail (Armor) ally conversion chance reduced.
-Dread Trooper Mail (Armor) drop is now less common.
-It's not lore friendly, but Dread Troopers converted into allies by the Dread Trooper Mail (Armor) will now attack other Dread Troopers.
=ITEMS=
-Increased ammo drop rates, because not everyone plays with Dread Levels.
-Fixed locked chests not taking keys and VM Abort in co-op related to keys.
-Increased pick up radius of locked chest keys.
-Clarified what items Survivors grant.
-Shields/Energy Screens now give the player a longer period of invincibility after taking damage.
-Increased movement speed benefit from Speed Strike Orbs.
-Defense Strike Orbs now also grant extra invulnerability time after taking damage with or without shields.
-Increased drop rate on Old World Manuals from locked chests, as still not getting a single one halfway through a mapset is not good design.
-Increased Flash Guard Durability Upgrade value to 10, up from 5. Max amount increased to 150, up from 120.
-Increased Quick Melee Damage Upgrade value to 5, up from 3. Max amount increased to 100, up from 80.
=ENEMIES=
+CRUSHER+
-Reduced volume of Scrap Shield destruction.
+DREAD TROOPER+
-Reduced health bonus Dread Troopers receive from Dread Levels.
+MAG ROADER+
-Increased health.
-Fixed rare issue with Mag Roader's shots remaining when deflected with the Flash Guard or Quick Strike's parry.
+NEOSQUID+
-Fixed issue playing a certain sound when falling from a great distance after being launched from a Pain Elemental.
+RAD TERROR+
-Homing weapons no longer attempt to lock on to Rad Terrors that have not yet appeared.
+RIVETING GRENADIER+
-Fixed Riveting Grenadier's hologram some times not disappearing.
=MISC.=
-Fixed certain props being able to permanently disappear after heavy damage.
-Added support for liquids in Obsidian generated maps. This is in order for Rad Terrors to spawn on hurtfloors in said maps.
-Added mechanic where enemies are more likely to drop chests the more keys you have.
-Added additional help screens.
-Adjusted some locked chest spawns.
-Increased vending machine spawns for ammo.
-Fixed Equipment Status Panel displaying incorrect equipment repair costs.
-Modified some text colors for equipment bonuses to more easily differentiate between bonuses at a quick glance.
-Lowered volume of U.N. Squadron tracks.
-Added more vending machines and improved appearance of numbers on vending machine "messages".
-Added 5 new map music tracks.
-Added new options related to the HUD, such as Flash Guard meter size and Bullet-Eye Mode indicator position.
-Resized and repositioned Strike Orb indicators.
-Repositioned Equipment Paper Doll.
-Max Dread Level can now be set to 8.