Bullet-Eye - v0.11.4 - Frozen Wrath - 5/25/21

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Which Weapon Family Would You Like To See More Weapons For?

Power
1
4%
Area
1
4%
Rapid
2
9%
Tech
5
22%
Support
2
9%
Melee
12
52%
 
Total votes : 23

Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Mon Jan 04, 2021 3:46 am

Gourry wrote:Questions on weapons and equips for the git ver.:

For the equip enhancement bonuses, does it randomize the bonus perk on the item? Was using a bunch on equip enhance orbs and misclicked on a good perk going to the next bonus.
How far does the weapon level enhancement go?


Equipment bonuses are randomized, and once an item has two bonuses (the max amount of bonuses an equipment item can have) on it, you can reroll the bonuses. Unfortunately, there is currently no way to select which bonus you want to reroll, so it changes both in one go. This may be changed in the future.

Weapons can level up to 4, but since the short-lived durability mechanic was removed recently, L4 weapons currently have no benefit. When durability was a thing, L4 would cause weapons to no longer suffer durability loss. There are no plans set in stone yet, but one idea is to make an entirely new effect for L4 weapons (which will cause the lore to have to be removed or placed somewhere else), or just have it grant a flat damage bonus - but that would be boring.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Dreingon » Wed Jan 06, 2021 4:57 pm

Dear lord this mod is amazing. Its unique, its... PERFECT!!!

>The unique guns you find and how they perform its real amazing, my favorite so far is the shotgun that shots down and creates a shockwave!
>Some weapons with unique mechanics like the halberd that builds fire if you walk around with it
>I love the shield mechaning feels like im parrying in Dark Souls

This mod reminds me of Combine_Kegan
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Postby Mor'Ladim » Wed Apr 14, 2021 2:23 am

It's finally here - v0.11.0!

CHANGELOG
Spoiler:


Well here we are again. This has taken a lot longer than I hoped it would, especially since I kept making posts stating "the next update is soon!" Though, that is mainly due to the fact that I wanted to add in so many things to make it a big update - some most likely unnecessary.

As you may find out...This version of Bullet-Eye will feel vastly different from the previous iterations. The thing is that I believe this has developed more into a test bed or 'childhood dream' of sorts, in that some ideas that are now in the mod were ideas I had when I used to work on a platformer, or even ideas I've had ages ago. This may also seem why the mod may feel a little all over the place as opposed to past versions. Still, it may have strayed too far from its arcade/retro roots, but I hope you enjoy playing it as much as I do.

I did still want to add in a new things, such as more elemental weapons and Support/Melee weapons in general, but I think it's at a decent balance right now. I am definitely not stopping updates on the mod, but major features (such as system revamps) are highly unlikely from here on out. Let's hope the next update won't take nearly 2 years this time!

I also want to give a very big thanks to Accensus, for without his help, this mod wouldn't have gotten as far as it has today. I would also like to thank HyperUltra64 for providing some artwork that I've gotten too lazy to do as of late! Sledge, IKA, Shredder, and Hetdegon were also very helpful in the feedback and bug report department, which is a valuable commodity for those of us with smaller, less popular mods.

Again, I hope you will enjoy this update! Thanks for playing!
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Postby Linz » Wed Apr 14, 2021 6:08 am

Congrats on the release Mor,can't wait to see what's in store

Also,I wanted to ask,what the console command to give Weapon and or Equipment Enchancters

Also uh,I seem to have a problem right off the bat,shit keeps freezing(in the game proper,nothing wrong related to the menus at least) and I'm not sure why
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Postby HolyHeadcrab » Wed Apr 14, 2021 6:24 am

Linz wrote:Also uh,I seem to have a problem right off the bat,shit keeps freezing(in the game proper,nothing wrong related to the menus at least) and I'm not sure why


Yeah, I'm having the same problem too. At first I thought it was the Frost Snap, but on further testing it seems to happen when an enemy is killed. It's not always consistent though, not sure why.

EDIT: After doing more experimenting, it seems to have something to do with the death of the Imp replacement! Still no idea why, but hopefully that narrows it down!
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Postby AvzinElkein » Wed Apr 14, 2021 11:48 am

Can confirm a similar bug with the imp replacement (playing on E1M1)...
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Postby Mor'Ladim » Wed Apr 14, 2021 3:52 pm

Sorry about that, everyone. I temporarily reverted a change related to Shuffle Mode, and fixed the infinite loop (which caused the crash) related to the Imp replacement. Everything should be good to go now! Sorry for the inconvenience.

Linz wrote:Also,I wanted to ask,what the console command to give Weapon and or Equipment Enchancters


summon/give WeaponEnhancer
summon/give EquipmentEnhancer

The limit for both is 255.
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Mor'Ladim » Thu Apr 15, 2021 12:29 am

Released a small update which should reimplement Shuffle Mode affecting Equipment items, as well as the other changes that were made earlier - only with a proper GitLab link instead of the Dropbox link.

=v0.11.1=
New Features:
- Shuffle mode now also shuffles equipment items.

Fixes:
- Fixed Invading Swarmer infinite loop.
- Fixed Old World Manual Status Panel HUD position.


EDIT: Forgot to mention...You may see some vague references to co-op here and there. This feature isn't yet available, and although it works somewhat, it is considered unstable and should not be attempted in serious runs. We hope to get it in working order in the future, especially since more Support weapons that allow the healing of teammates have been planned.
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Linz » Tue Apr 20, 2021 6:05 pm

So I have a suggestion or two

I would like ammo pickups to tell you the exact amount they give,since health,shield,and point pickups do so but not for them. Just for consistency sake you know

Also,I feel like Shuffle Mode should give you maxed out weapons since well,no point in putting Weapon Enchancers into them if they're just gonna be swapped out in a few seconds anyway

Side Note: The Crush Blast feels so much better now,love it. Iirc it orginally had a "you fire faster in the air" gimmick?


Also Also:Interesting how the Hunting Laser sprite was taken from an old shooter called Eradicator

Also Also Also:I'm happy to see some of the weapons that orginally had Doomguy's hands and or arms were edited to be Valmos. I have this pet peeve of mine where I don't like it when a Doom mod has you play as a different character,but I just look at the hands and think I'm just playing as Doomguy with a different voice and weapons

And sometimes ablities

Granted if there design is based around that (Arti and Armin come to mind) them I don't mind it as much and also I've been rambling too much overall I love the new update good job you guys can't wait to see what new weapons come up ok thx bye
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Mor'Ladim » Tue Apr 20, 2021 9:08 pm

Linz wrote:So I have a suggestion or two

I would like ammo pickups to tell you the exact amount they give,since health,shield,and point pickups do so but not for them. Just for consistency sake you know

That can be done. I forget if there is a way to modify the message if it is affected by certain equipment bonuses, such as the Item Scrounger, which increases ammo pick ups. Otherwise, it shouldn't be too big of a deal.

Also,I feel like Shuffle Mode should give you maxed out weapons since well,no point in putting Weapon Enchancers into them if they're just gonna be swapped out in a few seconds anyway

That's true, but weapons should retain their levels even when swapped. If this is not the case, then we will look into it.

Side Note: The Crush Blast feels so much better now,love it. Iirc it orginally had a "you fire faster in the air" gimmick?

Correct. I will move that "faster firing while airborne" mechanic to another weapon - but the weapon was changed was due to the fact that both the Crush Blast and recently added Crash Comet felt far too similar.

Also Also:Interesting how the Hunting Laser sprite was taken from an old shooter called Eradicator

Yes, the Hunting Laser was using a sprite with very minor edits from Eradicator for the longest time. Only recently, as seen in this update, was the sprite updated to look a lot nicer with some improved firing animations to boot. In fact, the sprite I used was even posted on the B-E blog 2-3 years ago, but I just didn't do anything with it until now.

Also Also Also:I'm happy to see some of the weapons that orginally had Doomguy's hands and or arms were edited to be Valmos. I have this pet peeve of mine where I don't like it when a Doom mod has you play as a different character,but I just look at the hands and think I'm just playing as Doomguy with a different voice and weapons

And sometimes ablities

Granted if there design is based around that (Arti and Armin come to mind) them I don't mind it as much and also I've been rambling too much overall I love the new update good job you guys can't wait to see what new weapons come up ok thx bye

I was in such a rush to release this update that I forgot I didn't get to change all of the arms yet. But at least some of them are done. I can definitely change them in later updates at least! Speaking of updates, I plan to release smaller updates like I have in the past when the mod was still new, instead of taking nearly two years for one big update.

Thanks for the feedback!
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby CanisLaticanis » Wed Apr 21, 2021 9:47 am

Leveling weapons feels very slow right now, to the point that I've mostly gained levels by burning weapon upgrade orbs. This seems... not right? Upgrade orbs feel like they should be more for bringing weapons up to par if you pick them up later, not the primary means of gaining EXP, or at least that's how they've been presented previously.

Not sure why, and it's not your mod so I can't exactly blame you for it not working, but CustomDoom's ammo regeneration functions don't work even if the backpack requirement is turned off. Just figured I should bring it up, in case it turns out it relates to some other oddities or bugs.

On a different note, if you're maxed out on upgrades it appears they're still attracted to you even though you can't pick them up. This is pretty dang annoying because they end up blocking your view as they swirl around your character.
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Mor'Ladim » Wed Apr 21, 2021 10:37 am

CanisLaticanis wrote:Leveling weapons feels very slow right now, to the point that I've mostly gained levels by burning weapon upgrade orbs. This seems... not right? Upgrade orbs feel like they should be more for bringing weapons up to par if you pick them up later, not the primary means of gaining EXP, or at least that's how they've been presented previously.

Leveling may feel a lot slower than previous versions, but that is mainly due to the fact that experience earned and weapon levels are now permanent. This means that now you can drop, say, a L2 Hunting Laser for a different weapon, and if you find a Hunting Laser on a different map it will still be L2. You no longer have to upgrade a weapon "from scratch" whenever you find it again later. I'll adjust the XP values if it still proves to be a problem. One idea is that duplicate weapon pick ups could grant a substantial amount of XP - which they do already provide a larger boost compared to most sources, but they can be adjusted to grant even more.

Not sure why, and it's not your mod so I can't exactly blame you for it not working, but CustomDoom's ammo regeneration functions don't work even if the backpack requirement is turned off. Just figured I should bring it up, in case it turns out it relates to some other oddities or bugs.

It may be related to how ammo is handled in Bullet-Eye. I noticed the "Intelligent Supplies" mod also affects ammo adversely in this mod. We can look into it!

On a different note, if you're maxed out on upgrades it appears they're still attracted to you even though you can't pick them up. This is pretty dang annoying because they end up blocking your view as they swirl around your character.

Definitely an oversight. I will add a check so that enhancers won't be pulled towards the player if you are at the max. For now, you can disable the "Auto-Gather Weapon/Equipment Enhancers When In Proximity" under the "General" section of the Bullet-Eye options. I could also increase the limit a bit, but I feel that would still create the same problem regardless.

Thank you for the feedback!
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Linz » Thu Apr 22, 2021 5:07 pm

Say,there's this strange glitch with the Viper Wave

When I maxed it out,it just...doesn't shoot anything

The firing animation plays but it's practically firing blanks (Not sure if Viper Wave L2 has the same problem,I dunno the console command that gives it so I could test it >_>)

Side note:



Secret hint at an upcoming weapon?

Rlly makes you think
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.1 - Frozen Wrat

Postby Mor'Ladim » Thu Apr 22, 2021 6:27 pm

Linz wrote:Say,there's this strange glitch with the Viper Wave

When I maxed it out,it just...doesn't shoot anything

The firing animation plays but it's practically firing blanks (Not sure if Viper Wave L2 has the same problem,I dunno the console command that gives it so I could test it >_>)

Thanks for the report! I just released a new update that fixes it. The cause of the problem was that it was attempting to fire projectile actors that no longer existed.


Side note:



Secret hint at an upcoming weapon?

Rlly makes you think

It's actually a reference to a player-made weapon using the same appearance in Hideous Destructor. I "donated" the sprite since I wasn't currently using it for this mod, but as you can see, that has now changed!


New small release:
v0.11.2 - 4/22/21
New Features:
-Weapon/Equipment Enhancers are no longer auto-gathered if the player is at the max amount.
-Added 1 new equipment item.

Fixes:
-Fixed Viper Wave L3 effect.

Balance:
-Land Mine Traps are now slightly more visible.
-Increased Repeaters firerate, and now has a higher ammo save chance compared to other RAPID weapons.
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Re: Bullet-Eye (Mix of Modern & Retro) v0.11.2 - Frozen Wrat

Postby Linz » Thu Apr 22, 2021 9:40 pm

Cool,glad that's fixed

This is more of a nitpick than anything(and take it with a grain of salt from someone who really doesn't like the weapon) but I don't feel like the current sprite for Metal Monstrosity...fits


It looks more like a weapon that should be shooting grenades rather than a jaw chomping machine
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