Linz wrote:Hey,it's the guy with no icon yet again,lul
Jokes aside,I'm on the lookout for mapsets to play and such,and I was wondering if you know any good mapset you'd reccomend I'd play with Bullet Eye?
Oh and I should probably ask this,are you going to remove the Damage sliders for the next update? Noticed it was absent in the development version
Sorry it took ages to get back to you. As for mapsets, I posted a few recommendations earlier in the thread, but the list is:
Scythe 1 & 2 are always good choices. If you're looking for short bursts of gameplay,
Congestion 1024 and the like are fun! I heard
Super MAYhem 17 is also fitting, but haven't really tried it myself yet. There are not many mapsets out there that exactly fit the theme, so anything works. I do love running it with "TVR! Revolution" the most, however,
Also, yes, the damage and defense sliders are going to be removed in the next stable update. They were removed for at least two reasons: it was from a time where I used bad practices picked up from another developer, as if you have to use sliders to balance the game, then I didn't balance it properly in the first place. Second, some people didn't read the warning next to the download link to set the slider values to their liking (or the default 1.0 setting) before playing, as evidenced by some Youtube videos of players rarely taking damage. This was due to how the sliders worked, in that they were be set at their highest value upon running the mod for the first time.
Also, we are keeping durability on equipment items, but scrapping the idea for having them on weapons. Instead, we will repurpose the durability bar to be an experience bar. This will essentially be used to level weapons now. You earn XP for kills, gain a chunk from using Weapon Enhancers, and from picking up duplicates of the current weapon. The original L4 under the durability system would make a weapon indestructible. Instead, we will cause L4 to grant a weapon infinite ammo, so that way people who enjoyed the infinite ammo option will still have a way to utilize it, but they must work for it!

Seen above is the new weapon crafting window. As you can see, since I've only found the Winged Reaver, only that weapon is available to craft, but the list will fill out as you find other weapons. This will compliment the equipment bonus system well, or just allows the player to switch to another weapon when a situation calls for it. Score items now grant materials for crafting, so be sure to pick them up! Also, yes, that text bleeding out of the window will be fixed!

Here we can see changes to the Weapon Panel. To the right is a counter of how many Weapon Enhancers the player has, and the controls to utilize them. As noted, they no longer directly level up a weapon, but grant a chunk of experience instead. The weapon pros and cons list was instead replaced with attributes, which should better serve to compare weapons between others.

As you can see, Sub-Weapons were also removed, but not lost. They will all be converted to a primary weapon for the most relevant weapon family. The Mag Shurikens above and the Scatter Bombs seen here are just some examples of the changes. Hopefully they are still fun to use!
We are getting much closer to an update. I would like to add at least one new Melee weapon, and at least one more Support (as there is currently only one). The rest of the changes should be fairly minor and quick to do, so I should be able to get an update out sooner rather than later. Besides, it's already been almost one year with no updates to the stable release!
To those of you who have stayed with us for this long, thank you for playing! We appreciate it!