Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

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Should Weapon Leveling Be Removed?

Yes, as long as all current weapon effects are kept.
1
6%
Somewhat - move all effects to level 1, and reserve the other two levels for bonuses such as mag size capacity.
2
11%
No, it makes the mod unique.
15
83%
 
Total votes : 18

Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Tue Jun 02, 2020 3:10 am

CanisLaticanis wrote:It's fine, it's fine. Not much to complain about here, but...

Mor'Ladim wrote:durability

The problem I have with durability is that it ends up throwing off the 'soft' balance: weapons can rapidly become 'too awesome to use' due to it, making players preserve their better weapons for a big fight that never arrives. Furthermore, unless you have some way of restoring durability that shows up on common or semi-common pickups, this can actually result in some cases of levels becoming far more difficult than intended (since Doom wasn't designed with durability in mind).

I can 100% understand limited ammo and requiring reloads, but durability not being optional feels like a really bad idea from my end.


Like Equipment items, there will be ways to repair your gear. The easiest way to do so is by either leveling your weapon, which will completely repair it, or to pick up duplicates - also refilling it to 100%. Also, the max durability for a weapon will increase by 15% at L2, and 30% at L3.

It may not be arcade-like, but we also have a sort of crafting system planned. This will allow you to craft duplicate weapons for the purposes of repairing, as well as other items.

If many end up being against this idea, we can just re-add the option to toggle durability on gear.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby retronutcase » Tue Jun 02, 2020 12:17 pm

I am going to definitely say Durability should be a toggle. Some folks (Like me) may want to just be able to hold onto the best stuff most of the time. It *DOES* sound like a good optional feature to make a player have to change things up if they want that approach though.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Fri Jun 26, 2020 6:18 pm

I need some opinions on an idea I have. The idea is to remove weapon leveling, while keeping all effects on a weapon intact. This will make weapons akin to other weapon mods, in that weapons do not have systems such as leveling, but will still retain all of their unique effects. This means for example, the Buster will have the ability to release more explosions with a normal uncharged shot if it hits several enemies at a time, or a second level charge which fires a player-guided energy sphere - all as soon as it is acquired. Currently, the extra explosion effect is unlocked at level 2, and the player-guided sphere at level 3.

The pros of this idea is that weapons you obtain will have all of their mechanics unlocked from the get go, and won't feel outclassed by other weapons due to their effects not being as useful at L1. It would also cause weapon swapping to be less of a debilitating choice if swapping from a L3 weapon to a L1, if taking the current system into account. The cons of the proposed changes, is that some weapons may have their more minor effects removed, of which some were realistically just added for the sake of having a L2 effect. This also means that the mod may lose a little more of the arcade feel it may still have, with leveling removed.


A second option is to move all of the current L1-L3 effects to L1, but reserve L2 and L3 for effects such as increasing the damage or magazine size of a weapon. This option will retain all of the ideas of the first one as seen above, only it will keep a form of weapon leveling intact. It could also be replaced with a whole new system of weapon customization, but this could also apply to the first idea.


The final option is to leave the leveling system as it is now, unaltered. Weapon mechanics will be unlocked on a per level basis, and no levels will be replaced with bonuses for magazine size and the like.


I would deeply appreciate any feedback on the matter, or even a simple vote in the poll would suffice. Thank you for your time!
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Captain J » Fri Jun 26, 2020 10:25 pm

I really don't want the level up system to be removed, but i vote for somewhat because it's pretty reasonable and might be challenging to find.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby skdursh » Sat Jun 27, 2020 5:22 am

I personally would like to see the mod continue with the leveling system it currently has as I find it really enjoyable and I would be a bit sad to see its trajectory change so drastically to essentially become just "another weapon mod", but regardless of what you decide to do I am sure that it will still be fun either way. Though if you do decide to do away with leveling I would ask that you still keep the current version of the mod up to be downloaded as well for people who are interested in playing with the current system.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Linz » Fri Jul 03, 2020 8:19 am

I also would want the leveling system to be kept

Also,I found some like,weirdass bugs with this mod,like for some reason after a couple of maps the game reduces me to only one weapon slot

And in Shuffle Mode some weapons get kinda messed up,like teh Volley Shot being stuck in this animation and being unable to fire
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby eharper256 » Fri Jul 03, 2020 10:28 am

Nah, keep em.

However, there could an alternative: A CVAR option that checks the players inventory for their current levels of weapons, and then always generates weapons of an equivalent level (i.e. If the player has level 3's, only level 3's will drop from now on, and if they have one level 1, one level 2, there's a 50/50 random chance for it to be either level).
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Linz » Fri Jul 03, 2020 2:34 pm

Also kinda a shame infinite ammo is gonna be removed(and not even being ekpt as an option anymore) but that a personal perferance of mine though,so I'm sure I'll get use to it bar the muscle memory stuff



Spitfire L3 is just fun to ravage people through,woooooo
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Fri Jul 03, 2020 7:25 pm

Linz wrote:I also would want the leveling system to be kept

Also,I found some like,weirdass bugs with this mod,like for some reason after a couple of maps the game reduces me to only one weapon slot

And in Shuffle Mode some weapons get kinda messed up,like teh Volley Shot being stuck in this animation and being unable to fire


The first bug may be related to maps using voodoo dolls, as there have been issues with those - but this is only a guess, as I am not sure of the specifics, such as if you were using pistol starts or not.

I am unsure about the second bug. It may be something in the ACS code. However, Shuffle Mode is to be removed in the upcoming update. There was a similar bug with the Volley Shot in the development version, which we have fixed.

Also kinda a shame infinite ammo is gonna be removed(and not even being ekpt as an option anymore) but that a personal perferance of mine though,so I'm sure I'll get use to it bar the muscle memory stuff


We added a 4th weapon level that causes weapons to become indestructible, so that means you will no longer need to repair them with Weapon Enhancers at that level. We may even make a 5th level which adds infinite ammo to a weapon, but we will have to work out the details.

Thank you for the feedback! Hopefully we can have a release this month - as we are getting very close to said release.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Linz » Sat Jul 04, 2020 12:48 pm

Anytime!

Shame Shyffle Mode is getting removed because this is the first gameplay mod I played with such,but I'll respect your decision

Also rip the MMX3 tracks

Oh and one final thing,will you ever release the tracks used for the mod as a seperate thing? Just wondering

After trying out the beta version for a bit I'm..personally not a big fan of the new health system?

Kinda would perfer the previous one to be an option or smth

Also i see you've added some new weapons too! Vampiric Gauntlets,neato heh
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Sat Jul 04, 2020 4:40 pm

Linz wrote:Anytime!

Shame Shyffle Mode is getting removed because this is the first gameplay mod I played with such,but I'll respect your decision

Also rip the MMX3 tracks

Oh and one final thing,will you ever release the tracks used for the mod as a seperate thing? Just wondering

After trying out the beta version for a bit I'm..personally not a big fan of the new health system?

Kinda would perfer the previous one to be an option or smth

Also i see you've added some new weapons too! Vampiric Gauntlets,neato heh


I didn't think anyone used Shuffle Mode, but I believe we can easily add it back in, so the team will look into it.

I removed the Mega Man X 3 tracks because they were very short songs, just under 1 minute. However, we did add a music filter, so if people wish to exclude the tracks entirely, they can do so, which means it won't be a problem adding them back in.

As for releasing the tracks as a separate pack, that is something I was thinking about. However, would it be something meant for use in any other mod while leaving the music in Bullet-Eye intact - or would this be something detached from Bullet-Eye, in that players are required to load it up in conjunction with this mod if they want to use the custom music?

The health system is experimental. We haven't received much feedback on it, so we weren't sure if it was good or not. The team will see if we can talk to others about it and decide if we should revert back to the original or not. On one hand, it makes every enemy a threat, including low tier enemies. On the other, it pretty much causes "multi-hit" attacks such as spread or rapid attacks from enemies to be far less impactful than they were originally.

Yes, there should be at least 2 other weapons other than the Vampiric Gauntlets that were added since the stable release. We have one more to add, and decided to wait until later for some other additions due to time constraints.

Thanks again for the feedback! It truly helps us fix or improve content.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Linz » Sat Jul 04, 2020 7:44 pm

I was actually referring to the former in terms of the music pack,Mor



Can I call you Mor?
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Mor'Ladim » Sat Jul 04, 2020 11:24 pm

Linz wrote:I was actually referring to the former in terms of the music pack,Mor



Can I call you Mor?


You can call me whatever you'd like. Though, most tend to call me Mor, while a select few have taken to calling me Mord.

As for a music pack for use with other mods, I think it should be easy to do. I am just not sure when I will be able to do it. Most likely after this update. If you are interested in something similar for now, there is also the DOOM SNES Jukebox by Cryomundus. Though, obviously, it has a different selection of music than this mod, and does not include any instances of Sega Genesis/Mega Drive music.
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Linz » Sun Jul 05, 2020 12:58 am

Aw yeah,thanks!
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Re: Bullet-Eye (SNES/Retro Style Mod) v0.10 - 1-Up!

Postby Accensus » Sun Jul 05, 2020 9:12 pm

Shuffle mode is back.

Also I feel like I should comment on the new health system since it was my idea to change in the first place. The old one felt a lot more like "just another doom mod", while the new one feels much more retro. Still, like Mor said - it's experimental. Some things have yet to be rebalanced. I still have hopes that this approach isn't terrible. It can surely be improved with some more feedback. Unfortunately, we haven't gotten much constructive input on it.
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