Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.7 - v1 Enemy Mod!

What does weapon mastery do?
Discussion about ZDoom
https://forum.zdoom.org/
Gourry wrote:What does weapon mastery do?
retronutcase wrote:Holy crap, I LOVE this mod. I do have one thought though:
Subweapons should be their own dedicated button. Sometimes you wanna fling one out, but if you're using a secondary fire enabled weapon, you can't unless you stop firing. Why not have the Use Item button be dedicated to subweapon usage?
eharper256 wrote:Having just tested the newest beta (with unnecess.wad ~ the short episodic rush-type levels are ideal for Bulleteye), looks pretty good. Looking forwards to the new stable release when it comes.
I will say that the assassin chaingun (?~ the one that doesn't fire unless it locks onto to things) seems extremely powerful; rapid tapping it almost guarantees a pain state and reduces single targets to mush, which I don't think is the intended use, but it is the best one. That, plus my old favourite the Snek-Hand-Puppets-gun (as I like to call it~ speaking of which, I'd love to see them open their mouths as they fire, that would be fun) was enough to carry through pretty much any situation, though the triple cannon and flamer were pretty cool. The stick-on-bombs gun is still my least favorite gun, seems very weak, and the spread-fire seems mediocre still (the scrap-gun at least basically acts as an SSG).
Also, are there supposed to be such a low amount of upgrade orb drops? I only saw 2 in 12 levels. Which of course isn't enough to even buy a single level 2 upgrade, lol.
I'm aware they're the starter weapon as well, but the homing shurikens continue their place as 'not really worth my sub-weapon-ammo' as well, by the way. I discovered a new love for Cross-Mine though, that's pretty cool.