Well, due to some unforeseen circumstances, I am going to upload the update that has the better weapon swapping system. No more unique Slot II pickup items! Grabbing a new weapon is now as easy as switching to whatever weapon you want to swap out. I would like to thank insightguy for the help with that!
v0.9.5 - 9/15/17
=WEAPONS=
+GENERAL+
-Removed special slot two powerups. Changing your second weapon can now be done by switching to your current slot two weapon before picking up a powerup.
-Picking up a new weapon will now automatically switch to that weapon's currently selected weapon slot.
-You can now only carry one of each weapon. Attempting to replace a slot two weapon with a Spitfire, for example, when one is already held will now add a level to whichever slot it is currently in.
-Weapons flow better into other abilities, such as using a Sub-Weapon or the Flash Guard.
+SPREAD SHOT+
-HUD weapon sprite slightly changed.
-Fire rate increased. (again) Damage reduced slightly to compensate.
-Slightly reduced spread for all levels.
+BLAZE STREAM+
-Reduced amount of special damage actors spawned from flames to alleviate potential FPS issues.
+CHASER MISSILE+
-Damage increased slightly.
+HUNTING LASER+
-L2 lasers released from capsules now have homing capabilities.
-L3 effect damage reduced.
+STORM GRENADE+
-New weapon sprite.
-L2 effect changed.
-Damage reduced slightly.
-L3 effect creates more projectiles on impact.
=SUB WEAPONS=
-Sub-Weapons now have a higher chance to cause enemies to flinch. The Energy Claws retain a 100% flinch rate.
-Scatter Bombs now always grant Bullet-Eye Energy on successful enemy hits.
-Scatter Bombs can now bounce on liquids.
-Energy Claws now grant Bullet Eye Energy on successful enemy hits.
=EQUIPMENT=
-Fixed bug where Barrier Gauntlets effect was retained after switching to another glove item.
-Fixed bug where Guard Visor would not activate.
=ENEMIES=
+GENERAL+
-New Shotgun Zombie replacement, "Crusher" added.
-Added CVar options for Bounders and Gargants.
+RIVETING BOMBADIER+
-Reduced grenade damage.
+BOUNDER+
-Increased melee damage.
-Fixed See sound not playing.
+CYCLOPTIC BRUTE+
-Increased melee damage.
=MISC.=
-Flash Guard can be activated faster, and now has a larger radius.
-Added new CVar options.
-Quick Kick ability added. It can be used by pressing UserKey 4. Intended to knock back close range enemies, the kick is quite powerful on its own.
-Increased radius of score mode items.
-Enemies can now drop Sub-Weapons.
I plan to make this a two part update. Update B will have the new Quick Strike graphics, and definitely some new weapons to play with. I only wanted to get this update out now because the current swapping system is just too awkward and I see many people had the idea that you were able to swap out unwanted weapons by selecting the one you wanted to switch. (which is how it is done now, thank goodness). And wouldn't you know it? I planned to get this update out last night, but decided to hold back and try to finish the Quick Strike HUD sprites. I am kicking myself for that, as Mr. Icarus decided to stream gameplay of this mod the next (this) morning. AH WELL!
EDIT: Uploaded a very small quick fix to squash two bugs. If you downloaded the recent update, please do so again. Sorry about that folks.