Dalse wrote:
- When the claw hits a wall, it makes no sound.
Oh, well, that's awkward. I'll get on top of that.
- I think you should increase the ammo consumption of the primary fire of the rocket launcher , since the secondary fire seems so weak in comparison.
Hmm, I'll tweak around with it. The idea is that you use the primary on groups and the alt on single hard targets, but the Primary is too strong. I don't want to jump to increased ammo consumption because it doesn't make sense, though
- You forgot to update the first page of the topic with the recent changes!
I'll get to it in a few.
- Is the Enhanced claw affected by berserk? Also, in my opnion , the enhaced claw seems a bit...weak in comparison to the other weapons.
Yes it is. The 'slash' turns green to give you visual feedback on it. It's kinda meant as more of a last resort/ammo saving weapon, so it's not overly powerful, but is still good against zambos and imps. I don't use it much normally, but I'll use it more and tweak it around.
- I think you should try giving a feedback about the enchantment delay. Its strange pressing a key and nothing happening at the moment of the press.
I've gotten annoyed by this already, so I plan on fixing this soon. Expect a hotfix within a
few hours of this post. is fixed. Now there is no delay.
- A small spell effect on the hands depending of the spell of choice would be nice.
That's a pretty neat idea. Expect it in the beta.
- I know about the poll, but I think the m202 sprite is way too big and blurry and it should be changed.
Working on it.
- How about the weapons and spells enchantments drain mana when active? To give a reason to have them as a toggle instead of leaving it always on!
I'll experiment around with this. Currently they drain mana when they shoot on top of the bullet consumption, but introducing the Soul Gems made it less noticeable.
- Great work at the Belial's sprite!
I can't take too much credit. All I did was frankensprite the muzzleflash and make the cord glow. But I'm glad you like it.
Overlord wrote:the footstep sound is a bit annoying
Could you be more specified? The damn things have been a major pain to get right since I introduced them, so details are nice. Like, are they too loud, too quite, too frequent, too high pitched, etc?
Gideon020 wrote:
Are there any plans to port this over to Hexen/Heretic in the future?
...I hadn't considered it, but I'll look into it. It wouldn't be until pretty far into the beta/on full release but I'll keep it on the table.