Hearts of Demons - BARON [1.1.0] 7/29/22
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Brohnesorge
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
That's uh...very not good. I haven't had any crashes like that happen to me, nor did any of my testers report such a crash.
What version of GZDoom are you on? and if possible, could you post a image of the crash message?
What version of GZDoom are you on? and if possible, could you post a image of the crash message?
Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Of course.
I use GZDoom ver 4.5.0
I attach screen of error message after I tried alt-firing the shotgun, the exact same message (same codes in summary) appear for when I hit solid with a bull charge.
I also attach a crash dump for good measure.
It is most likely that something's wrong on my side, I just want to get down to the root of the problem.
Any help is appreciated in advance
I use GZDoom ver 4.5.0
I attach screen of error message after I tried alt-firing the shotgun, the exact same message (same codes in summary) appear for when I hit solid with a bull charge.
I also attach a crash dump for good measure.
It is most likely that something's wrong on my side, I just want to get down to the root of the problem.
Any help is appreciated in advance
- Attachments
-
- CrashReport.zip
- (98.78 KiB) Downloaded 64 times
- openroadracer
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
So, uh, just a little thing I've noticed from digging around in the mod files...
There's a sprite for aiming down the sights on the Ma Deuce? Why not make that the big separator between the M2 and the GAU-19? Make it where the M2 has an even greater accuracy advantage over the GAU-19 when you ADS; however, make it where you move more slowly while doing so.
There's a sprite for aiming down the sights on the Ma Deuce? Why not make that the big separator between the M2 and the GAU-19? Make it where the M2 has an even greater accuracy advantage over the GAU-19 when you ADS; however, make it where you move more slowly while doing so.
- Brohnesorge
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
It actually used to do exactly that, but I removed it because it just...felt like it was in for the sake of being in, and so it was cut while I was trimming down and simplifying the mod. To compensate, the M2 was made more accurate in general.
- openroadracer
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Ah.Brohnesorge wrote:It actually used to do exactly that, but I removed it because it just...felt like it was in for the sake of being in, and so it was cut while I was trimming down and simplifying the mod. To compensate, the M2 was made more accurate in general.
Part of me wanted to go even further than just ADS on the M2, and go so far as to give it a scope, like Carlos Hathcock did back in Vietnam. Would've been kind of fun to be able to zoom in and snipe enemies from the other side of large maps with that, I think.
- Brohnesorge
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Oh no, I absolutely feel ya on that, but when I was re-examining everything, I kept in mind that the main focus of the mod originally was getting close to mid range to really tear into enemies, which is why most the weapons are pretty close range and the ones that aren't have some fairly significant drawbacks.
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
just wanted to say again that I really love this mod, and its amazing how far it's come over time. ive been playing through back to saturn x with this, and then the DRLA monsters mod set to 'technophobia' so it really feels like its the baron vs the spider mastermind's cybered up minions.
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Does this work for the Freedoom Android source Port of GZDoom? If so, how do you activate it?
Re: Hearts of Demons - BARON [0.10.0] 1/10/21
The guns, mainly the Belial, Gau, M2 and Moloch do not spawn, they are instead replaced by their respective ammo.
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Well, Hearts of Demons - Baron was fun until it divided by zero somehow after I hit a barrel in Doom E1M7 Computer Station
this is from the WIP branch - the filename is misleading.
Here's what I'm running for mods (in case there's a incompatibly somewhere):
M8f's Autoautosave
Corruption Cards 2.2ba
Hearts of Demons - Baron (WIP branch, commit 22a9c03f)
Zhs2's Intelligent Supplies 1.4
NashGore VE 1.01 Hotfix
Powered by GZDoom 4.6.1 on Windows 10 21H1 64 bit
this is from the WIP branch - the filename is misleading.
Here's what I'm running for mods (in case there's a incompatibly somewhere):
M8f's Autoautosave
Corruption Cards 2.2ba
Hearts of Demons - Baron (WIP branch, commit 22a9c03f)
Zhs2's Intelligent Supplies 1.4
NashGore VE 1.01 Hotfix
Powered by GZDoom 4.6.1 on Windows 10 21H1 64 bit
- Brohnesorge
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
sorry for the lack of responses; I've been hiatus but am starting to come back now, lemme address somethings here...uhhhhh....
MeinLebenManst1917 wrote:Does this work for the Freedoom Android source Port of GZDoom? If so, how do you activate it?
afaik, the android verison, assuming Delta Touch, doesn't work anymore cause its on an outdated engine version. If someone corrects me on that, that would be great cause I don't know for sure cause I don't have mobile Doom anymore to test.
m_falcone wrote:The guns, mainly the Belial, Gau, M2 and Moloch do not spawn, they are instead replaced by their respective ammo.
If they are being dropped by enemies, this is intentional. If map spawns are not properly spawning, this is a bug. Could you be more specific, if possible?
edit: I just got confirmation about the spawning thing. I'll see what I can do to fix it soon.electrodragon554 wrote:Well, Hearts of Demons - Baron was fun until it divided by zero somehow after I hit a barrel in Doom E1M7 Computer Station
this is from the WIP branch - the filename is misleading.
Here's what I'm running for mods (in case there's a incompatibly somewhere):
M8f's Autoautosave
Corruption Cards 2.2ba
Hearts of Demons - Baron (WIP branch, commit 22a9c03f)
Zhs2's Intelligent Supplies 1.4
NashGore VE 1.01 Hotfix
Powered by GZDoom 4.6.1 on Windows 10 21H1 64 bit
I'll look into this, but I wasn't having any issue like this before.
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
i don't see the actual mod file, and when using ZDL all folders are empty.
- openroadracer
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
The whole .ZIP file IS the mod file.supercooljoe01 wrote:i don't see the actual mod file, and when using ZDL all folders are empty.
Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Hello.
I absolutely adore this mod. One of the best I have ever played gameplay-wise. Just the act of moving around is ludicrously satisfying and the combat is flawless, especially for maps containing many enemies and open areas. Performance is excellent, as well.
I do have one tiny gripe, however:
I recently updated to the latest version, and while I do like the streamlining of gameplay and spellcasting in particular, dislike the new sprites for the Claws and M2. Is there any way to revert to those older sprites?
Thank you.
I absolutely adore this mod. One of the best I have ever played gameplay-wise. Just the act of moving around is ludicrously satisfying and the combat is flawless, especially for maps containing many enemies and open areas. Performance is excellent, as well.
I do have one tiny gripe, however:
I recently updated to the latest version, and while I do like the streamlining of gameplay and spellcasting in particular, dislike the new sprites for the Claws and M2. Is there any way to revert to those older sprites?
Thank you.
- Brohnesorge
- Posts: 474
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Re: Hearts of Demons - BARON [0.10.0] 1/10/21
Here we are, the fully feature complete release. I'm really excited for the moment cause from this point, its just tweaks and graphically updates, so check out the change log for VERSION 1.0.0!
Bruiser Mode is activated by hitting Weapon State 2 after filling the Rage meter, a new meter in the middle of the HUD. It fills from getting hit and from collecting the newly re added Bruiser Sphere. Once you transform, there is no going back. You get new spells, new Apex, a new melee but can no longer use guns at all; they melt in your super hot hands! Except the Azazel, which gains an increased rate of fire from the heat!
Diablo is a heavy battle hammer, capable of hitting multiple enemies at once! Alt fire does a heavy damage overhead swing, and hitting the ground with this swing sends out a homing shockwave if you have an Enchantment Rune!
And that's all for major updates! Like I've said before, this update makes the mod Feature Complete. It still needs lots of polish and graphical stuff, but I'm super happy to say no more major features or overhauls will be added. This is a major milestone for me as a modder cause my big pink boi turned FIVE this year, so its been five years of off and on development for this very moment.
Anyway enough of me rambling, have fun and keep me posted of any issues, comments and concerns you may have. I'll be updating the OP over the next few days so that its accurate to the version, and I'm working on a trailer for the mod in general.
Spoiler: Changelog of incredible powerNot the biggest change log, but this update introduces two major features: The return of Bruiser Mode and the Diablo Battle Hammer!
Bruiser Mode is activated by hitting Weapon State 2 after filling the Rage meter, a new meter in the middle of the HUD. It fills from getting hit and from collecting the newly re added Bruiser Sphere. Once you transform, there is no going back. You get new spells, new Apex, a new melee but can no longer use guns at all; they melt in your super hot hands! Except the Azazel, which gains an increased rate of fire from the heat!
Diablo is a heavy battle hammer, capable of hitting multiple enemies at once! Alt fire does a heavy damage overhead swing, and hitting the ground with this swing sends out a homing shockwave if you have an Enchantment Rune!
And that's all for major updates! Like I've said before, this update makes the mod Feature Complete. It still needs lots of polish and graphical stuff, but I'm super happy to say no more major features or overhauls will be added. This is a major milestone for me as a modder cause my big pink boi turned FIVE this year, so its been five years of off and on development for this very moment.
Anyway enough of me rambling, have fun and keep me posted of any issues, comments and concerns you may have. I'll be updating the OP over the next few days so that its accurate to the version, and I'm working on a trailer for the mod in general.