by Brohnesorge » Fri Jun 22, 2018 7:30 am
Hey, guys, I know its been awhile. I've been pecking along at the next Baron update and working on an enemy mod. It's been much slower than expected because of various IRL factors and being currently without internet. Going into week 2 of that.
Anyway, I'm going to drop in here quick to respond to you guys. I swear I havent been ignoring you, it just sucks to post on a phone! I say as I do it...
ArkVogel: So the idea of a combo finisher groundslam is actually pretty neat! I'll see what I can do with it. And the rock does progres with Fury and Carnage Runes. It flies further and does a little more damage. I'll see about maybe making the progression stronger to makr it more obvious.
Mataku: Thank you, always nice to hear somebody is having fun with the mod. I take it slow so I don't burn put, so it'll be awhile before any more HoDs come out, but I'm hoping to release a early version of Revenant by the end of the year.
DoctrineGamer: Intermission text is only on Doom 1, for now. I'm working on Doom 2's and I don't think I'll do any for Plutonia or TNT, but we'll see.
SHayden: I want to note that the claws and spells, especially after you find a Fury or Carnage rune, are much stronger than the guns by a pretty large margin. In fact, this last update added melee combo punches, and a Berserked Buffed Carnage punch is the single most damaging thing in the whole mod. Weapon storage is purely video game logic, don't worry about it too much. Finally, glory kill/ fatalities are outside the scope of this mod, as such thing require editing enemies, which this mod will not do.
Sorry if I didnt cover everything, phone typing at work sucks.