Hearts of Demons - BARON [0.9.5] 1/22/20

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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Doomenator » Tue Jan 16, 2018 3:58 am

Lud wrote:...
Don't see any problem with little demon. Size doesn't matter. Enough to see that can do an ordinary space Marine. :D
I propose to add a vote, with the choice for traditional gameplay and author gameplay. :3:
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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Accensus » Tue Jan 16, 2018 4:11 am

Adding a new class with different properties would need to have the physics for that class rewritten and some things completely removed, such as trample. A "traditional gameplay" means no trampling, no high speed, no high jump, and none of the other player-related features.

The mod has to make sense. This isn't a joke mod.
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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Doomenator » Tue Jan 16, 2018 4:31 am

Lud wrote:...
All that you have listed has nothing to do with the camera position and controls. For example, in D4T implemented the game by demons. :twisted:
No one complaints about it. However, I just offer.
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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Accensus » Tue Jan 16, 2018 4:44 am

It has everything to do with how the gameplay feels. I won't say more on the matter. Brohnesorge has the final say.
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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Brohnesorge » Tue Jan 16, 2018 6:29 am

No. This mod is not about standard gameplay, at all. Normally I am more than willing to compromise with someone who has an issue with the mod, but this particular thing is a very central aspect to the feeling of playing as a Baron. The mod is called Hearts of Demons - Baron, not Imp, or Doomguy, or anything else, so I'm unwilling to change this.
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Re: Hearts of Demons - BARON [Beta 9] 1/14/18 Mastery of Mag

Postby Brohnesorge » Wed Jan 17, 2018 6:45 am

Turns out we're all really good testers. There is a game breaking bug in the last build; update with this new build as soon as you can.

Spoiler: The Bugfix and other tweaks
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Atik » Fri Jan 19, 2018 8:33 pm

I'm really excited to be able to play through Heretic with this, since I just recently picked up the other Doom Engine games.

Any chance of future support for Hexen, Strife, or - dare I ask - Chex quest?

EDIT: New bug. The Azazel is using the missile launcher ammo.
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Gideon020 » Fri Jan 19, 2018 9:02 pm

Atik wrote:I'm really excited to be able to play through Heretic with this, since I just recently picked up the other Doom Engine games.

Any chance of future support for Hexen, Strife, or - dare I ask - Chex quest?

EDIT: New bug. The Azazel is using the missile launcher ammo.


You didn't accidentally switch to that ammo type did you?
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Atik » Sat Jan 20, 2018 3:55 am

Gideon020 wrote:
Atik wrote:I'm really excited to be able to play through Heretic with this, since I just recently picked up the other Doom Engine games.

Any chance of future support for Hexen, Strife, or - dare I ask - Chex quest?

EDIT: New bug. The Azazel is using the missile launcher ammo.


You didn't accidentally switch to that ammo type did you?

If you mean me, no. Both fire modes are using the missiles, despite zombie soldiers dropping the minigun ammo.
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Brohnesorge » Sat Jan 20, 2018 10:17 am

Atik wrote:I'm really excited to be able to play through Heretic with this, since I just recently picked up the other Doom Engine games.
Any chance of future support for Hexen, Strife, or - dare I ask - Chex quest?


Nope. It's just gonna be Heretic and Doom; I've no interest in Hexen or Strife and I hear they are a bit of a pain in the ass to mod for. So its a case of a lot of work for not a lot of payoff. Same with Chex.

Atik wrote:If you mean me, no. Both fire modes are using the missiles, despite zombie soldiers dropping the minigun ammo.


Did you update to the newest one? It's no longer a minigun. Also, the shots are explosive in bullet mode, with rocket shots having a huge explosion. In rapid mode, even without any rockets on you, a fresh Azazel will still be able to fire 10 mini-rockets. So are you absolutely sure you didn't hit Alt-Fire to change ammos, Reload to change to rapid fire? Or are you firing the explosive normal bullets? Because everything is working just fine on my end.
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Void Weaver » Mon Jan 22, 2018 3:15 pm

2 Brohnesorge:
Thank you for this awesome and beautiful mod!
Played in the current version and found that the Clone can deal friendly fire to you by his Fireball spell. I don't have any objections about, but I wished, that would be clarified - bug is it or a feature?
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Re: Hearts of Demons - BARON [Beta 9.1] 1/17/18 Mastery of M

Postby Brohnesorge » Mon Jan 22, 2018 3:16 pm

Feature. The Baron's not perfect with that spell.
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Re: Hearts of Demons - BARON [Beta 10] 2/17/18 Belial Reborn

Postby Brohnesorge » Sat Feb 17, 2018 8:40 pm

It finally time. Time to release this new update.

Biggest focus here is the Claw update and the Belial remake. Belial remake is largely cosmetic, but its new alt-fire is...well its the UT Flak Cannon now, more or less, for better or worse. Same with the claws, but now you can only reliably stun lock enemies with Carnage. Its slower over all, but more satisfying and with a much higher damage ceiling.

Also, here's a link to a standalone, much more refined, updated version of the custom gibs. Blame Lud. The mod's version can be turned off, and the standalone version can be run instead, if you so desire. The only thing is that the Defile blood pools will get weird on you. I can probably fix that but will deal with it later. I am tired and will mostly be focused on any major bugfixes or balance fuckery.

Spoiler: Nothing personnel Changlog


Have fun and keep me posted.
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Re: Hearts of Demons - BARON [Beta 10] 2/17/18 Belial Reborn

Postby Accensus » Sun Feb 18, 2018 3:30 am

Worth noting that the version of Universal Gibs in Baron is kinda fine-tuned to work better with the mod. Especially the damage formulas. As for the Defile issues, those are because the blood pools in the former are alpha maps. I don't really recommend loading UG with Baron, mostly cause it's like loading Ketchup with BD. (Even if you disable the mod. Better to have things natively than as an addon.)
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Re: Hearts of Demons - BARON [Beta 10] 2/17/18 Belial Reborn

Postby Wivicer » Wed Feb 21, 2018 2:32 am

Quick note, and I don't know if it's only me, but on GZDoom g3.3pre-408g80a0d15, the bruiser demon's footstep sounds don't seem to play.
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