Projects that alter game functions but do not include new maps belong here.
Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Don't see any problem with little demon. Size doesn't matter. Enough to see that can do an ordinary space Marine. I propose to add a vote, with the choice for traditional gameplay and author gameplay.
Adding a new class with different properties would need to have the physics for that class rewritten and some things completely removed, such as trample. A "traditional gameplay" means no trampling, no high speed, no high jump, and none of the other player-related features.
All that you have listed has nothing to do with the camera position and controls. For example, in D4T implemented the game by demons. No one complaints about it. However, I just offer.
No. This mod is not about standard gameplay, at all. Normally I am more than willing to compromise with someone who has an issue with the mod, but this particular thing is a very central aspect to the feeling of playing as a Baron. The mod is called Hearts of Demons - Baron, not Imp, or Doomguy, or anything else, so I'm unwilling to change this.
Turns out we're all really good testers. There is a game breaking bug in the last build; update with this new build as soon as you can.
Spoiler: The Bugfix and other tweaks
Gameplay -Fixed critical bug when trying to shoot an Enchantment Mode with a spell that doesn't have one. -Mana Capacity increasing items now Increase capacity, then restore mana, so they are much more effective when full.
Weapons -Claws no longer push enemies back, and force pain. -Fireball charge time reduced. -Immolation Boosted cost reduction no longer ignores Spell Level.
Atik wrote:I'm really excited to be able to play through Heretic with this, since I just recently picked up the other Doom Engine games. Any chance of future support for Hexen, Strife, or - dare I ask - Chex quest?
Nope. It's just gonna be Heretic and Doom; I've no interest in Hexen or Strife and I hear they are a bit of a pain in the ass to mod for. So its a case of a lot of work for not a lot of payoff. Same with Chex.
Atik wrote:If you mean me, no. Both fire modes are using the missiles, despite zombie soldiers dropping the minigun ammo.
Did you update to the newest one? It's no longer a minigun. Also, the shots are explosive in bullet mode, with rocket shots having a huge explosion. In rapid mode, even without any rockets on you, a fresh Azazel will still be able to fire 10 mini-rockets. So are you absolutely sure you didn't hit Alt-Fire to change ammos, Reload to change to rapid fire? Or are you firing the explosive normal bullets? Because everything is working just fine on my end.
2 Brohnesorge: Thank you for this awesome and beautiful mod! Played in the current version and found that the Clone can deal friendly fire to you by his Fireball spell. I don't have any objections about, but I wished, that would be clarified - bug is it or a feature?
Void Weaver
Keeper of the Diablo bestiary storage Also amateur DECORATE-spaghetti weaver ಠ_ಠ
Biggest focus here is the Claw update and the Belial remake. Belial remake is largely cosmetic, but its new alt-fire is...well its the UT Flak Cannon now, more or less, for better or worse. Same with the claws, but now you can only reliably stun lock enemies with Carnage. Its slower over all, but more satisfying and with a much higher damage ceiling.
Also, here's a link to a standalone, much more refined, updated version of the custom gibs. Blame Lud. The mod's version can be turned off, and the standalone version can be run instead, if you so desire. The only thing is that the Defile blood pools will get weird on you. I can probably fix that but will deal with it later. I am tired and will mostly be focused on any major bugfixes or balance fuckery.
Spoiler: Nothing personnel Changlog
Gameplay -Added an option to turn off immersive jumping to restore vanilla jumping -Features a prototype version of Universal Gibs built in. Still features lots of options in the menu. -Shield is now an 'item' that is toggled with the Use Item button. -Weapon slots changed. T99 moved to Slot 4 and Azazel moved to Slot 6. -Enchantment System slimmed down. Now each gun has a unique enchantment based on a previous one: M202 Explosive Krak Missiles, Belial lobs a rock that explodes into ripper shards and T99 doubles damage. -Lots and lots of HUD tweaks. -THRUGHOST added to guns. You need spells to hit ghosts. -Souls no longer crushed by crushers and doors.
Weapons -Baron Ball Spell Strike Buff now stacks with Berserk. -Baron Ball Spell Strike Buff now effects Groundslam and Rock Throw. Additonally, Buffed Groundslam causes a second shockwave when pulling up the rock. -Fireball Spell Strike bug where you could hit enemy projectiles fixed. -Claws almost completely updated. Improved animations and VFX for all stages except unbuffed base. -Claw controls updated. Zoom now switches active Spell Strike spel and Reload activates it. -Claw attack speed above base lowered. -Groundslam VFX animations and VFX improved. -Groundslam speed lowered. -Rock Throw animations inproved. -Rock Throw now has longer wind up. -Can no longer move while Groundslamming and pulling up the rock. -Immolation wind up time reduced. -Meteor falls faster. -Corpse Blast name changed to Defile. -Defile timer now displayed on the HUD, above the indicator for Defile. -Defile VFX now use UniGibs VFX. -Slot 3 Belial Flak Cannon remade! New sprites, alt fire and balance! -Slot 3 Belial Flak Cannon alt fire changed to a Flak Bomb. -Slot 3 Belial Flak Cannon flak damage randomized a bit. -Slot 3 Belial Flak Cannon flak bounce 3 times instead of 2. -Slot 4 Type 99 now has wind up mechanics. As you fire it, its accuracy decreases as its firerate increases. Cools down when you don't fire. -Slot 5 M202 FLASH now semi auto. -Slot 5 M202 FLASH Napalm does damage less frequently, but does more damage. -Slot 6 Azazel Flak mode changed to Flak Spike. Ripper projectile. -Slot 6 Azazel Magic Mode Reload now switches spell. -Slot 6 Azazel now remember its last mode when switched from. -Slot 6 Azazel Bullet Rapid Mode does less damage, but now fires 2 bullets per 20mm Round instead of 1.
Sounds -Pickup sounds added to everything.
Misc. -Bright frames on spell casting hands applied. -Screen darkening fixed. -Several typos and grammar mistakes fixed. -Damage reduction message on melee runes now more accurate and only shows up on the first pickup. -Many sprites tweaked -Lots of unused files removed
Worth noting that the version of Universal Gibs in Baron is kinda fine-tuned to work better with the mod. Especially the damage formulas. As for the Defile issues, those are because the blood pools in the former are alpha maps. I don't really recommend loading UG with Baron, mostly cause it's like loading Ketchup with BD. (Even if you disable the mod. Better to have things natively than as an addon.)