Phobos867's Add-ons for D4D [v2.1] BUGFIXES

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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby Phobos867 » Sun Nov 20, 2016 2:22 am

eyesoftheworld94 wrote:I love the screenshots and all the updates, but when i tried to play this with the most recent version of GzDoom it gave me this error:

"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"

It's because of the order of files, you have to load D4D.pk3 first. Or even better: just use the .bat file. :winker:
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Sun Nov 20, 2016 1:10 pm

Version 2.1 released with some fixes and a wider Cacodemon HUD.

DOWNLOAD V2.1 (.ZIP)
Version without palette

You have to overwrite the .bat file!

CHANGES (Nov 20):
- Pain Elemental Gore Nests spawns MORE enemies
- Cacodemon HUD is more widescreen-friendly
- Most of enemies spawned by Gore Nests will NOT infight anymore
- Fixed issue with classic HKs turning against melee HKs
- Fixed Revenants triggering infights
- Fixed Baron of Hell going crazy when players are invisible
- Adding a light effect to Revenants
- Corrected secondary idle sound for Pinkies
- Minor tweaks and fixes

before:
Image

after:
Image

------------------------------------

Any question, feedback or bug report is welcome!
Have fun!
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Skrell » Sun Nov 20, 2016 4:19 pm

I'm confused...WHY aren't these amazing addons just integrated into the main MOD?
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Mon Nov 21, 2016 9:31 am

Skrell wrote:I'm confused...WHY aren't these amazing addons just integrated into the main MOD?

You know what's great? I think D4D is now one of the few mods conceiving sub-projects, as occurred with Brutal Doom. This is very cool if you ask me. It shows how the mod is getting bigger.

:wub:
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Skrell » Mon Nov 21, 2016 9:35 am

Phobos867 wrote:
Skrell wrote:I'm confused...WHY aren't these amazing addons just integrated into the main MOD?

You know what's great? I think D4D is now one of the few mods conceiving sub-projects, as occurred with Brutal Doom. This is very cool if you ask me. It shows how the mod is getting bigger.

:wub:

I agree; however, it does make it confusing to know which addons to run for the best Doom2016 experience and introduces eventual incompatibilities. Something like this addon looks like it simply makes everything in the original D4D better and it would be great to see the 2 merged and working together.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Mon Nov 21, 2016 11:09 am

Skrell wrote:it would be great to see the 2 merged and working together.

I know, about patching add-ons, we are aware of it and it's something we would like to see as well! but I think it's better not to promise anything yet. :wink:
On the bright side, at least now you have lots of choices to play!
Last edited by Phobos867 on Wed Nov 23, 2016 7:05 am, edited 2 times in total.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby VICE » Mon Nov 21, 2016 11:42 am

If anything, a lot of the stuff in this pack should be directly ported over to the base mod if you ask me.
The monster sprites and weapon skins in particular, since they're direct improvements of the stuff D4D has.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Skrell » Mon Nov 21, 2016 11:49 am

Phobos867 wrote:
Skrell wrote:it would be great to see the 2 merged and working together.

I know, we are aware of it and it's something we would like to see as well! but I think it's better not to promise anything yet. :wink:

On the bright side, at least now you have lots of choices to play!

I'll keep my fingers crossed! In the meantime, great job and keep it up friend!
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby NullWire » Mon Nov 21, 2016 9:41 pm

I think the Arachnotron doesn't need to be replaced by the Gore nest, only the Pain Elemental, also the Arachnotron needs his remastered custom red ball cannon.
Maybe..

& Fatsos

And the drone dead body it's kinda big.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Tue Nov 22, 2016 9:36 am

NullWire wrote:I think the Arachnotron doesn't need to be replaced by the Gore nest, only the Pain Elemental

Well, don't forget that you can choose to not replace Arachnotrons. It's better when the player have control about it. For example, I like to play only with the original Doom 4 monsters. For me, It feels more faithful and enhances the D4 experience, so I disable Arachnotrons and Pain Elementals by default. But other people may like to play with them, so they can choose what fits them best. =:)

Besides, the way how Arachnotrons are placed on maps tends to work really well with Gore Nests (judging from my experience).
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby ThrashfanBert1994 » Tue Nov 22, 2016 1:14 pm

hows updates on the summoner?
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Wed Nov 23, 2016 2:43 pm

ThrashfanBert1994 wrote:hows updates on the summoner?

Not a priority right now. But yea, It would be cool to see them!
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Thu Nov 24, 2016 8:42 pm

Hey people, sorry for the bump, but I have to report that due to some minor health annoyances, I have to stay a bit off, probably for a week or less. In the meanwhile, sorry for not be answering your questions. O-) (I may do it ocassionally, I don't know)
Last edited by Phobos867 on Thu Nov 24, 2016 11:22 pm, edited 2 times in total.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Overlord » Thu Nov 24, 2016 10:15 pm

phobos you will make a skin for the cyberdemon? or is 2 hard? ahahaha anyways good job
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Skrell » Fri Nov 25, 2016 10:43 am

Phobos867 wrote:Hey people, sorry for the bump, but I have to report that due to some minor health annoyances, I have to stay a bit off, probably for a week or less. In the meanwhile, sorry for not be answering your questions. O-) (I may do it ocassionally, I don't know)

Feel better dude!
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