wildweasel wrote:If the author wants it on ModDB, let them upload it to ModDB themselves. Don't do it for them. This has been a bit of a sore spot for me and several others on this forum.
Completely agree. I don't get how people think this is ok.
Phobos867 wrote:This is a very interesting idea, I don't tried it yet! Conceptually speaking, I think the only clash between the 2 projects are dead elites, such a funny coincidence though!

Conceptually, yes.
Factually, we both replaced a lot of the same actors, and the MENUDEF lump too, so it's not just monster and items spawns - the options and upgrade menus overwrite eachother too.
I think both dead elite varieties should work as intended if you load HF last, but then you sacrifice some of the new content in this add on.
In contrast, if you load this addon last, you lose access to the new upgrades and new monster spawns from HF, but you can get the new drones (pretty cool) and monsters in this pack. As for the dead elites, mine will still be found near keys sometimes, but you won't have a way to use the tokens they give you.
Phobos867 wrote:Thanks for the kind words everybody. Let me know if something is wrong or broken!
There are some log errors at startup that you should look at - everything that isn't a "tried to register" error is fixable in our cases. Even if it loads ok, It's probably stuff that's not behaving like you intended.
Other than that, I remember the revenant giving me some error message in the in-game log whenever he entered the jetpack mode.
I was playing the un-palletted file with D4d 203 and GZDoom stable 2.2.