Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby ThrashfanBert1994 » Wed Nov 02, 2016 12:59 pm

i hope for that new pinky (i dubbed it as Neo pinky, cause its a reboot of the classic pinky) not to mention possessed humans like the reboot
ThrashfanBert1994
 
Joined: 11 Sep 2015

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby NullWire » Wed Nov 02, 2016 1:37 pm

These monsters are in your to do list?

-Prowler
-Harvester

-Mastermind
-Hell guard
-Cyberdemon

-Summoner
-Engineer
-Security
-Possesed
-Unwiling
User avatar
NullWire
 
Joined: 18 Dec 2015

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby ThrashfanBert1994 » Wed Nov 02, 2016 8:15 pm

true
ThrashfanBert1994
 
Joined: 11 Sep 2015

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby Phobos867 » Thu Nov 03, 2016 8:08 am

mutator wrote:can I use gore nest addon with d4d mod but with the vanilla monsters only?

Unfortunately no. The monsters spawned by Gore Nests are exclusively linked to the D4D behavior. However, It may be possible to make a "classic" Gore Nest. But since I want to release the new version ASAP, it's something that I may not be trying for now.

NullWire wrote:These monsters are in your to do list?

Well, just be aware that the add-on thing is not only for sprites, but a few gameplay features too. There's a lot of things to be focused. :P
Phobos867
hi.
 
Joined: 25 Sep 2016

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby Exeor » Fri Nov 04, 2016 9:42 am

NullWire wrote:These monsters are in your to do list?

-Prowler
-Harvester

-Mastermind
-Hell guard
-Cyberdemon

-Summoner
-Engineer
-Security
-Possesed
-Unwiling


Im very interested to see the Harvester and the Prowler as enemy demons instead from multiplayer runes, I think that nobody is making their sprites right now however :|
User avatar
Exeor
Why do we all have to wear these ridiculous ties?
 
Joined: 16 Mar 2015
Location: Spain

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby mrsmurrell » Thu Nov 10, 2016 8:01 am

this would be awesome as a mod in itself with out D4D if that was at all possible ?
mrsmurrell
 
Joined: 09 Nov 2016

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby Phobos867 » Sun Nov 13, 2016 9:40 pm



:grr: :grr: :grr: :grr: :grr: :grr: :grr:

mrsmurrell wrote:this would be awesome as a mod in itself with out D4D if that was at all possible ?

It's not possible at all. But the next update will be compatible with D4D 2.0.
Phobos867
hi.
 
Joined: 25 Sep 2016

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby Heke » Tue Nov 15, 2016 6:49 am

Good!
Belphegor(Skulltag Monster) color Baron's Sprite please.
Can you do it?
Heke
 
Joined: 12 Feb 2016
Location: Japan Aichi

Re: Unofficial Add-ons for D4D [v0.3.1]

Postby Phobos867 » Thu Nov 17, 2016 7:17 am

NEW VERSION (2.0) RELEASED!!

Yay! Finally! :trippy:
It's done and I decided to called it '2.0'.

Please, check the first page to know all the good shit (and to download as well). There're some work to be made yet, I need to organize the code and things like that, but I found better to release it soon enough. If I have enough time, I would like to make a late video too, just for fun. :p

People, if possible help me to find bugs, please. It would help me a lot!
Any questions or feedback are welcomed too.

CHANGELOG (V2.0)
Spoiler:
Phobos867
hi.
 
Joined: 25 Sep 2016

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby Captain J » Thu Nov 17, 2016 9:00 am

WELDONE, lad! Those are some sick and new monster sprites!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby mutator » Thu Nov 17, 2016 9:07 am

this is actually awesome but its kinda strange to see field drones not giving weapon upgrades..field drones are there for weapon upgrades in actual doom4 so it would be fine if elite guards drop equipments/items but field drones should give you ability to receive 1 upgrade at a time. So let's say if you don't have enough credits for specific weapon upgrade, field drone should provide you that.. overall it's nice though
User avatar
mutator
 
Joined: 10 Dec 2015

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby shotfan » Thu Nov 17, 2016 9:49 am

Got to test out the new version later today!

I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon. Probably I will have to test this myself. I hope it does not, as I want to use both of yours' addons.
shotfan
Waiting for Taggart
 
Joined: 22 Mar 2016
Location: E3M1
Discord: #6872

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby VICE » Thu Nov 17, 2016 10:02 am

Daayym that's some cool looking stuff.
I like your different take on the Elite Guards, and I love your sprite work. Those lost souls and pinkeys are definitely going into my autoload for D4D.
I dig the Gore Nests a bit less as replacements for existing monsters though. I'll tell you my exact thoughts in a bit after I play with this a little.

I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon

It probably will, at least partially. I guess what you get will depend on your load order, but I suspect that you might still encounter my guards near keycards even if you load Phobos' addon after mine.
Most things regarding monsters and item placements will be overriden by the last addon loaded, though.

I believe we could make a patch for the two addons at some point in the future so that they play nice together.
User avatar
VICE
The .ogg O.G
 
Joined: 28 Mar 2012
Location: Israel

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby The_DooM_Marine_DIV » Thu Nov 17, 2016 10:02 am

User avatar
The_DooM_Marine_DIV
 
Joined: 02 Jun 2016

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Postby The_DooM_Marine_DIV » Thu Nov 17, 2016 10:32 am

hey if you want i can upload this on Moddb
all credits are yours or just upload you thi amzing addon
User avatar
The_DooM_Marine_DIV
 
Joined: 02 Jun 2016

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: rockman, WolVexus and 17 guests