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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Mon Nov 28, 2016 11:07 pm
by DoomKrakken
I see. :D

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Sat Dec 03, 2016 10:07 pm
by Major Cooke
How the fuck did I miss this thread? My head's been stuck in ZScript land for so long that I didn't see this. Heh.

Anyway, I'll give it a read-through.

Also, I should say, I do invite all addon makers onto our Discord channel. Would be a good place to discuss coding stuff and technical jargon if needed.

I might even offer helping convert this to the ZScript version if I have time. Your call. The good news is, I'm making it easier than ever to add integration so your mods can work together like biscuits and butter. Not just you, Phobos, everyone as an addon dev.

TOO MUCH HEALTH OF ICON OF SIN BOSS

PostPosted: Sun Dec 04, 2016 9:53 am
by doomguy214
I tried icon of sin map 30 of doom 2. I found even after every rocket i got the boss does not dies, it seems the final boss have too much health. can u fix it in next version

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Sat Dec 10, 2016 11:47 am
by Harmuzad
I really love this addon pack, but I really prefer D4D: HF.

But since Phobos' demon sprites look so badass (Baron, Hell Knight, Lost Soul and all the others I forgot) I actually want to have an only Cosmetic Pack release. You know, with the demon sprites, demon transformation first person hands or mouth and Vega's voice.

So, can you release the Cosmetic Pack alone? I would really appriciate it.

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Wed Dec 14, 2016 10:47 am
by ThrashfanBert1994
hows updates on summoner going?

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Wed Dec 14, 2016 11:18 am
by -Ghost-
They both mostly work together. The only problem I've noticed with this is my Hell Knights and Barons seem to flicker between the 2D sprites from this mod and what I think is D4D's regular 3D model sprites for them.

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Tue Jan 17, 2017 2:13 pm
by TechnoDoomed1
It's a shame that it doesn't work right now with the latest release of D4D with all the new ZScript-ed code. I love this mod, and can't personally enjoy D4D without it.

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Tue Jan 17, 2017 4:58 pm
by Major Cooke
I've extended him an offer to collaborate with me. He never replied.

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Mon Jan 30, 2017 5:01 pm
by soljer13
Is there a way of getting a doom 4 like visor to work with this + d4d?

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

PostPosted: Mon Jan 30, 2017 8:10 pm
by DoomKrakken
It looks as though he collaborated with DBT...

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

PostPosted: Thu Feb 09, 2017 11:56 am
by Jeebus
Phobos867 wrote:
eyesoftheworld94 wrote:I love the screenshots and all the updates, but when i tried to play this with the most recent version of GzDoom it gave me this error:

"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"

It's because of the order of files, you have to load D4D.pk3 first. Or even better: just use the .bat file. :winker:


I'm using the bat file, but I'm still getting the error. I have 2.2.0.0 GZDoom and 2.0.3 D4D.