Phobos867's Add-ons for D4D [v2.1] BUGFIXES

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ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: Unofficial Add-ons for D4D [v0.3.1]

Post by ThrashfanBert1994 »

i hope for that new pinky (i dubbed it as Neo pinky, cause its a reboot of the classic pinky) not to mention possessed humans like the reboot
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NullWire
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by NullWire »

These monsters are in your to do list?

-Prowler
-Harvester

-Mastermind
-Hell guard
-Cyberdemon

-Summoner
-Engineer
-Security
-Possesed
-Unwiling
ThrashfanBert1994
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by ThrashfanBert1994 »

true
Phobos867
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by Phobos867 »

mutator wrote:can I use gore nest addon with d4d mod but with the vanilla monsters only?
Unfortunately no. The monsters spawned by Gore Nests are exclusively linked to the D4D behavior. However, It may be possible to make a "classic" Gore Nest. But since I want to release the new version ASAP, it's something that I may not be trying for now.
NullWire wrote:These monsters are in your to do list?
Well, just be aware that the add-on thing is not only for sprites, but a few gameplay features too. There's a lot of things to be focused. :P
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Exeor
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by Exeor »

NullWire wrote:These monsters are in your to do list?

-Prowler
-Harvester

-Mastermind
-Hell guard
-Cyberdemon

-Summoner
-Engineer
-Security
-Possesed
-Unwiling
Im very interested to see the Harvester and the Prowler as enemy demons instead from multiplayer runes, I think that nobody is making their sprites right now however :|
mrsmurrell
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by mrsmurrell »

this would be awesome as a mod in itself with out D4D if that was at all possible ?
Phobos867
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by Phobos867 »



:grr: :grr: :grr: :grr: :grr: :grr: :grr:
mrsmurrell wrote:this would be awesome as a mod in itself with out D4D if that was at all possible ?
It's not possible at all. But the next update will be compatible with D4D 2.0.
Heke
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by Heke »

Good!
Belphegor(Skulltag Monster) color Baron's Sprite please.
Can you do it?
Phobos867
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Re: Unofficial Add-ons for D4D [v0.3.1]

Post by Phobos867 »

NEW VERSION (2.0) RELEASED!!

Yay! Finally! :trippy:
It's done and I decided to called it '2.0'.

Please, check the first page to know all the good shit (and to download as well). There're some work to be made yet, I need to organize the code and things like that, but I found better to release it soon enough. If I have enough time, I would like to make a late video too, just for fun. :p

People, if possible help me to find bugs, please. It would help me a lot!
Any questions or feedback are welcomed too.

CHANGELOG (V2.0)
Spoiler:
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Captain J
 
 
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by Captain J »

WELDONE, lad! Those are some sick and new monster sprites!
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mutator
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by mutator »

this is actually awesome but its kinda strange to see field drones not giving weapon upgrades..field drones are there for weapon upgrades in actual doom4 so it would be fine if elite guards drop equipments/items but field drones should give you ability to receive 1 upgrade at a time. So let's say if you don't have enough credits for specific weapon upgrade, field drone should provide you that.. overall it's nice though
shotfan
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by shotfan »

Got to test out the new version later today!

I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon. Probably I will have to test this myself. I hope it does not, as I want to use both of yours' addons.
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VICE
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by VICE »

Daayym that's some cool looking stuff.
I like your different take on the Elite Guards, and I love your sprite work. Those lost souls and pinkeys are definitely going into my autoload for D4D.
I dig the Gore Nests a bit less as replacements for existing monsters though. I'll tell you my exact thoughts in a bit after I play with this a little.
I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon
It probably will, at least partially. I guess what you get will depend on your load order, but I suspect that you might still encounter my guards near keycards even if you load Phobos' addon after mine.
Most things regarding monsters and item placements will be overriden by the last addon loaded, though.

I believe we could make a patch for the two addons at some point in the future so that they play nice together.
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The_DooM_Marine_DIV
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by The_DooM_Marine_DIV »

hey if you want i can upload this on Moddb
all credits are yours or just upload you thi amzing addon
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