[TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby Captain J » Thu Mar 23, 2017 3:06 am

GreenLegacy wrote:I will add that function to menu in next version. maybe some user dont want to play custom map while playing other pwad or mod.
That's what i thought, actually. And don't get me wrong. I always loved the map this mod has, but it seemed like it's forcing to play it instead of playing the original map.

Otherwise, good thought.
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby HyperLuke » Sat Mar 25, 2017 3:06 am

Love how this mods turning out, but I have a few suggestions for some improvements.

- Jittery Character Model.
- No onscreen indication of a reload.
- Take too much damage from enemies.
- Enemies should have slower projectile attacks.
- Faster Movement speed.
- No 2 weapon limit.

Other than that, great work so far!
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby XristoferLee » Sat Aug 05, 2017 3:06 am

I try to play story mode and i get an error that says cant find target for camera node 24
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby Captain J » Sat Aug 05, 2017 3:17 am

Do you have the latest version of gzdoom?
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby XristoferLee » Sat Aug 05, 2017 3:43 am

Yeah 64 bit latest stable version. Should i use an earlier one since this hasn't been updated since jan 8? Gzdoom was updated last month right?
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby PlayerLin » Sat Aug 05, 2017 2:37 pm

I'm sure the story mode isn't working at all since this mod still in heavy WIP, and that warning message happens since long time ago, I guess.

Spoiler:
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby Captain J » Sat Aug 05, 2017 5:28 pm

Weird english grammar... Heh. I'm not the only asian with talking engrish, after all!

Anyway i just realized that too. I should've known and told people about this.
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby GreenLegacy » Sun Aug 06, 2017 3:04 am

Sorry for bad english. XO
I can read but i can't write well especially long sentence and using translator always . Sorry..
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby PlayerLin » Tue Aug 08, 2017 7:38 am

GreenLegacy wrote:Sorry for bad english. XO
I can read but i can't write well especially long sentence and using translator always . Sorry..



Well, don't feel so sorry please, when I were started to go English sites in early 2000s after I had Internet access, I always caused a lot of confusing by my Engrish and had hard times for many years, even now I'm not sure my English is good enough... I also learned translators cannot be totally trusted...throw machine translates to English speakers just made them even more confusing and may caused more communicate problems. :3:


But, I still hate English grammar. :p

Oh, forgot to say : can't wait about the next release of the mod. :mrgreen:
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby XristoferLee » Wed Aug 09, 2017 12:31 pm

I am a born engilsh speaker from American and highly educated to boot and I still have grammar issues. Don't worry about it so much. Main thing with English especially with American speakers is the funny little nuances in our speach patterns like sarcasm and other forms of humor. If you can get those down pat then you will be alright. The biggest give away that someone doesn't speak English is the improper use of pronouns, nouns, verbs, and adverbs in sentence structure. Best way to learn is to read works by english speaking authors such as Stevin King and Robert Jordan. Please don't learn from celebrities like the Kardashians or Justin Beiber, they are not the norm.
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Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby WolfMann » Tue Sep 05, 2017 6:48 am

I have played this mod and I must say it is amazing.
A bit hard to see where you aim with the lightning upgrade though.
Good author of mod, I have an idea to propose for the pistols in your mod. How about adding a full-auto firemode on them?
Would definitely improve their use.

Also how do I activate the nightvision?
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