Nature's Call [1.3] Now on Mod DB!

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Re: Nature's Call [1.1]

Postby Zenon » Fri Aug 26, 2016 11:37 pm

Pompous Seed wrote:I apologize for stirring things up. :)


I take full responsibility.

My bad
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Re: Nature's Call [1.1]

Postby Pompous Seed » Tue Aug 30, 2016 8:51 pm

I got a PM from a user who was apparently having issues with filedropper, so I updated the first post with a mediafire link. Go nuts. :P
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Re: Nature's Call [1.1]

Postby GamingMarine » Sat Nov 12, 2016 6:32 pm

I'm running this MOD with GZDoom 2.3 pre (The most recent PRE build), and this MOD doesn't work.

The health bonuses, despite having custom pickup text and pickup sound, acts as a normal health bonus.

The hamburgers, which replace the armor bonuses, don't spawn, and causes the armor bonuses to not spawn at all.

Is there anything I'm doing wrong?

EDIT: I think I know the problem.
GZDoom is unable to run on my laptop with OpenGL Mode. That's most likely what's going on with my game.
Last edited by GamingMarine on Wed Mar 22, 2017 12:02 am, edited 1 time in total.
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Re: Nature's Call [1.1]

Postby Pompous Seed » Sat Nov 12, 2016 8:02 pm

I just downloaded the most recent development build of GZDoom (gzdoom-g2.3pre-306-gd36993a.7z) and tested the mod with both Doom I & II, yet I see no issues whatsoever. Since there are several iterations of GZDoom 2.3 pre, can you confirm that the mod works with the version specified above? Also, please note that hamburgers hardly spawn at all anyway. Are you also absolutely sure that the health bonuses do not take effect?
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Re: Nature's Call [1.1]

Postby DietDoritos » Wed Feb 01, 2017 11:18 am

Is there any way we can get Nature's Call off of a site OTHER than Mediafire? I'm using satellite internet and Mediafire hates it with a passion hotter than an Imp's fireballs.
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Re: Nature's Call [1.1]

Postby Pompous Seed » Wed Feb 01, 2017 4:18 pm

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Re: Nature's Call [1.2]

Postby Pompous Seed » Tue Oct 10, 2017 8:57 pm

Whew - been a while, huh? Well, at any rate... EXTREMELY LONG-OVERDUE UPDATE!

So apparently I made some very careless and absurd mistakes on day one of release... and I realized this only a few weeks ago. Everything should be fine now though! While I was at it, I added support for the Wolfenstein SS, too!
Spoiler: *barf*

Spoiler: Changelog (1.1 > 1.2)


I also updated the first post to make it a bit less cluttered and more comprehensible. Cheers!
Last edited by Pompous Seed on Wed Oct 11, 2017 5:58 am, edited 1 time in total.
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Re: Nature's Call [1.2]

Postby Captain J » Tue Oct 10, 2017 11:13 pm

Hooray! More toilet humors!... and that vomit looks rather detailed, gotta say. :laff:
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Re: Nature's Call [1.2]

Postby LossForWords » Wed Oct 11, 2017 7:51 pm

nature's call: giving the phrase "eat shit and die" a new meaning.
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Re: Nature's Call [1.2]

Postby SoundOfDarkness » Thu Oct 12, 2017 4:06 am

I must be blind. I don't see a download link.
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Re: Nature's Call [1.2]

Postby Captain J » Thu Oct 12, 2017 4:40 am

It's on the first page!
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Re: Nature's Call [1.2]

Postby SoundOfDarkness » Thu Oct 12, 2017 6:18 am

Yep, I was blind. I didn't realize that the word "Download" in Doom font is the link. :oops:
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Re: Nature's Call [1.3] Now on Mod DB!

Postby Pompous Seed » Sun Feb 24, 2019 10:27 pm

Hey guys, just threw up an update. Mostly just polish and stuff (the changelog is in the OP). Everything looks much nicer now, I think. Also, Nature's Call is now on Mod DB! No more pesky Mediafire links! Oh, and uh, apparently I have a habit of leaving bugs in. So yeah... just let me know if any of those pop up. ;P
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Re: Nature's Call [1.3] Now on Mod DB!

Postby 4thcharacter » Sun Feb 24, 2019 11:19 pm

Does anyone have the 1.2 link?
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