This isn't a very good idea, no offense, because a lot of the weapons are largely identical in function between games, disregarding Doom 4's weapon mods. You'd just have a bunch of identical-acting weapon skins to flick through.This isn't a very good idea, no offense, because a lot of the weapons are largely identical in function between games, disregarding Doom 4's weapon mods. You'd just have a bunch of identical-acting weapon skins to flick through.
Its not too true, example: shotgun
Doom1/doom2: horizontal spread, pump action
Doom64: work like a semi-auto shotgun
Doom3: pump, circular spread
Doom4: burst fire shotgun.
The same idea aply in any gun, ever the very similar ones has differences on firehate, bullet speed, damage... or you can just balance any weapon in different way. The player can drop any weapon to avoid hold many. Doom alpha bfg fire a lot of plasma balls unlike others bfgs