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Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Posted: Tue Feb 22, 2022 8:55 pm
by Kinsie
whatup876 wrote:I do recall DrPySpy remaking the Brier/Watcher from D2RPG by using bits of the Doom hunter and Eternal Arch-vile but it might've been just a project done for fun or exercise, so it might not be finished.
https://twitter.com/DrPyspy/status/1377747840051470340
oh wait, PySpy once did an HD Kronos too now that i recall it.
I have DrPySpy's Brier/Watcher sprites, need to find a good place to use them... I don't have his HD Kronos, though, I believe it's still a WIP he picks at every now and then.

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Posted: Tue Apr 05, 2022 12:29 pm
by Delfino Furioso
hey Kinsie, are old releases such as Klave and Titan still available for download somewhere?

/edit
nevermind, I've managed to download them as snapshots from github:
- Titan => https://github.com/TheKins/MetaDoom/tre ... 177d237206
- Klave EX => https://github.com/TheKins/MetaDoom/tre ... fe6a48e107

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Posted: Wed Apr 06, 2022 12:22 am
by Kinsie
...why would you want those?

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Posted: Wed Apr 06, 2022 12:28 am
by Delfino Furioso
I'm using nchud and the metadoom-compatible patch made for it does not work with ghost, so I'm trying to understand what neets to be updated/changed

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Posted: Sat Jul 23, 2022 2:34 am
by Finder153
Suggestion for the next update: Add an option for the BFG to use cells like its original counterpart instead of Argent cores. MetaDoom has an option to toggle the EMG sidearm between having unlimited ammo or using bullets as ammo like the original pistol, so an option for the BFG to use the original ammo would be nice.