Void Warrior wrote:That is, how did I understand
that there is no way to move the Holy Water Pistol and the Fire Extinguisher separately?
Type move these guns to slot 8, and the shotguns to slot 3, just like in the original DOOM II. Just because there are hot keys to get a
Holy Water Pistol and a Fire Extinguisher. Then what is the point of constantly pressing button 8 if there are "these" keys? Although strange,
Lightning Gun, Gauss Gun and Plasma Rifle are in slot 6, but at least everything is logical there, since these guns use Energy Cells.
If worse comes to worst, you can always reassign the weapons yourself in SLADE.
Open metadoom.pk3, then metadoomplayer.zsc (in actors > player) and change the weapon slot definitions to look like this:
Player.WeaponSlot 1, "MetaAxe", "MetaChainsaw", "MetaBerserkFist", "MetaLastResortFist", "MetaCheatDetector";
Player.WeaponSlot 2, "MetaPistol";
Player.WeaponSlot 3, "MetaShotgun", "MetaSuperShotgun";
Player.WeaponSlot 4, "MetaChaingun", "MetaMachineGun";
Player.WeaponSlot 5, "MetaGrenadeLauncher", "MetaRocketLauncher";
Player.WeaponSlot 6, "MetaLightningGun", "MetaPlasmaRifle";
Player.WeaponSlot 7, "MetaGaussCannon", "MetaUnmaker";
Player.WeaponSlot 8, "MetaBFG9000";
Player.WeaponSlot 9, "MetaFireExtinguisher", "MetaHolyWaterPistol";
Player.WeaponSlot 0, "MetaSoulcube";
That is the configuration I made for myself on an older version of MetaDoom (I currently do not have the time to beta-test the latest one, sorry!), but I assume the scripting is pretty much the same.