I think this might have just been monsters having a fairly generous hit box. However, it did lead me to note that hooking the sky eats your hook and forces you to wait for a recharge, so I fixed that. Thanks!Jayrassic Park wrote:Used the latest devbuild on the latest SVN and I noticed that the meathook seemed to stick to walls at random. Fired up Plutonia Experiment and the walls with the Imps overlooking the Blue Key could be attached to, but only if the imps were alive. I'm certain the meathook didn't hit them, but I wasn't able to replicate it on a second try after reloading the game.
Fixed. Hitting a teleporter line while reeling yourself towards an enemy deletes your hook and snaps your line. I'll likely have to account for enemies pulling you into a teleport line as well...Jayrassic Park wrote:Also, likely unavoidable with how the Meathook is set up, but I managed to get stuck in a teleportation loop with the teleport near the Pain Elemental after I tried to meathook it - i couldn't really turn around to shoot it, so I was stuck forever, even after it floated next to me. I don't have video recording software, so observe my shitty attempts at screencapping it: https://imgur.com/a/qRuzy3B
Thanks for the bug reports!