The cryo bomb means the ice effects from Hexen can have an excuse to show up but at the same time, i can't really see how that item differs from the syphon grenade or lightning gun bomb.
I was looking back at the "MetaDoom inspired mapsets" idea and thought about something more impossible: Oblige addon with prefabs and stuff inspired by different content and rooms from various Doom games.
In fact, i don't recall there being an Oblige addon (or for any other wad generator) that takes stuff like rooms and locations from the IWADs.
Something with prefabs and all.
But regardless, the game is delayed so it's going to take even more time until it's possible to decide on what makes sense.
Christmas edit: something else i realized about MetaDoom inspired levels is the actual mechanics from the new games.
Like jump pads being a possible replacement for jumping or relying on elevators.
Some Eternal footage also showed punchable blocks that are meant to be pushed but with melee.
I think D3 also had some stuff and also how it handled interactive computer screens.
Like gameplay stuff that can be used in different ways.
And considering the stuff the mod (and even these new games) takes from Quake, if the player uses the Lightning Gun in swimmable water... you know the rest.
I also thought of a (probably terrible) solution to the Beholder and it was combining the Eternal PE and D3 Cacodemon for its design.
Like the face of that brain Caco and the new PE's arms. (and as usual, keep it green colored)
Another edit: just thought of some dumber ideas about the Cybermanc:
* When his mortar balls explode they could drop toxic slime in the floor like he does in 2016 to make him a bit more faithfull and give the player some time to run away from the slime.
* Radsuits can protect the player from the Cybermanc's slimes and even Holy Water Pistols can clean it away.
And for the Summoner, i thought of him spawning certain enemy types based on what enemy corpse he's near.
For example, if he doesn't resurrect a dead Mancubus, he can spawn either a Behemoth or Cybermanc or if he encounters one of those two dead, he can summoner the classic Manc or another type etc.
Like, he "switches" between types of an enemy slot when encountering a specific corpse, so he's not going to summon a Cacodemon variant on top of a dead Revenant for example.
And if the Carcass ever gets sprites, one could start with a frankensprite of an Arachnotron/Manc/Chaingunner. (this does sound like one of those "if someone else does it" ideas, i know)
Also, according to the artist of that "classic" Marauder sprite that the official Doom twitter posted once, he seems to have thought of MetaDoom in a hypothetical case of it starring a sprited Marauder.
https://www.deviantart.com/comments/1/7 ... 4666405583
Yet another edit: happy new year, i just thought if it would be possible to implement being able to make a Cacodemon swallow a shotgun's grenade and have it lead into him being busy with burping or how Eternal is going to make that work.