ShockwaveS08 wrote:
Weapon Suggestion: About the only weapon not brought over from Doom 3/ROE is the Grabber. Will that multipurpose tool make the cut?
In ROE, the Grabber (or Ionized Plasma Levitator) can lift any of the following for around 5 seconds before overheating and dropping said object: exploding barrels, health/armor/ammo pickups, enemy fireball projectiles (i.e. those of Imps and Hellknights, for example), and Forgotten Ones (ROE equivalent to the Lost Soul, instakills upon release). If Cygnus from Guncaster can do it with the Chillgrasp spell, why not MetaDoomGuy/Girl/CombatChassis with the Grabber?
I think to make this weapon work, we'd have to find out how to recreate the Gravity Gun from HL2 in Doom and even then, what number key slot would it be on?
Also, i feel like with all the weapons and items we got to far, there's still a lot more that can be done on the side of enemies.
* A new former human? The possessed soldiers in Doom 4 have an unique design and some new abilities, that involve shooting a simple plasma ball and one that stops in mid air and explodes.
* New imp? The two current imp variants are faster than the main one, so the Doom 3/Impling could at least have an unique projectile attack, like one that drops flames, that only last for a short period of time and can be easily put out.
* New Pinky? Belphegor/Doom 4 Pinky has this hitbox/weak point system, but if that can't be done easily, maybe turn him into the multiplayer Spectre that is both a Pinky and a Spectre. (i think D64's Spectres also had it where they'd became visible at times)
* New Cacodemon? Doom 3's one has an unique, but ugly design and no name left, probably not needed at all.
* Pain Elemental? We finally got a new kind in Eternal but that's about it, so let's wait until the game is out or at least QuakeCon.
* Lost soul? Nightmare/Doom 4 LS is obvious but i'm sure there's still something to take out of Doom 3/64's Lost Souls.
* Revenant? The Doom 3 one/Ghoul has some gameplay differences, where he moved slower but shoots two rockets at once and could strafe like the ZSec, but it might not be enough, so creative moves could be needed.
* Mancubus? The Doom 3 one/Druj could at least get two official Mancubi moves that weren't used yet: shooting the arm cannons individually and some AoE attack. (he normally does it by slamming his cannons on the ground)
* Archvile? I was thinking of the designs in 3 or Eternal colored like a Doom RPG (Infernis and Apollyon) variant and some ability from 3 like fire trails on the ground.
* Arachnotron? I like the look of the Eternal one but that's all we got now.
* Hellknight? The RoE Brusier is like a mix of an HK and a Mancubus, so there's some creativity to be available for his moves.
* Baron of Hell? The Ogre could have a lot of possibilites, from his design being inspired by that 3DO "Cyberdemon's head on a Baron's body" thing to the fire arm blades Baron in Eternal. (i heard the Ogres in DRPG were weak compared to the other Baron types, so they could be mentioned that they got the fire blades to become more useful)
* Bosses? This could be a hard one, but it'd be neat to see the Mother Demon in D64's final map.
I can also see the amount of effort and time this would require and whether or not most of these are even needed at all, but it's fun to speculate.