I haven't witnessed this myself, and don't have an Android device with which to test on Delta Touch. I can only test using the latest stable GZDoom Win64 build, and can't really help if anyone has problems specific to running on a smartphone, Gizmondo or Game.COM.ShockwaveS08 wrote:Bug Report 1: Some stability issues afoot; sometimes, when you land a heavy killing blow on an enemy, the game crashes to the desktop/Delta Touch launcher, with no error message.
Given that it's crashing without an error, I can only assume you're running out of memory.
Fixed. This was caused by the Codex not liking my using an item within it (the backpack, specifically) to possibly spawn Kinetic Mines upon spawning.ShockwaveS08 wrote:Bug Report 2, regarding the Codex: When scrolling rapidly through entries in the codex, the game soft-crashes to the console with the following messages...
Code: Select all
VM Execution Aborted: Tried to read from Address Zero. Called from MetaCodex_Menu. Ticker at metadoom-dev.pk3:zscript/codex/metacodex_menu.zsc, line 515
Again, it currently looks fine in the latest stable PC build.AvzinElkein wrote:...actually, the alternate HUD was off.Kinsie wrote:Don't use the GZDoom Alternate HUD.AvzinElkein wrote:Another thing: no matter how many of an inventory item you have, the inventory claims you have 0 of that item.
If anyone else is having this problem, I'd greatly appreciate hearing about it! Otherwise I can only assume it's Delta Touch being weird.
In the meantime, here's some magic Zanieon whipped up for me. The Wretched no longer looks... well... Wretched.
I still need to draw blood and such onto the death frames, mind you. I'm not very good at that.