I'm not sure if you thought of fixing it, but i was apparently killed by my own Tesla rocket at some point and it even said "player was shocked by player's tesla rocket".
So, the Tesla rocket accidently killing its user is still there.
Okay, I've finally been able to reproduce this. Looks like it occurs if you get between a Tesla Rocket and its target and get zapped by the beam. The revised BFG code doesn't seem to have this issue, so a fix should present itself as a result. Thanks!whatup876 wrote:I'm not sure if you thought of fixing it, but i was apparently killed by my own Tesla rocket at some point and it even said "player was shocked by player's tesla rocket".
So, the Tesla rocket accidently killing its user is still there.
It recycled some multiplayer character parts into the Combat Chassis (which we've adapted into a HUD face for the "other" gender option) but aside from that pretty much everything else seems to be recycled from Doom 2016.austen1000 wrote:Did Doom VFR add anything worthwhile, or anything new at all?
I've wanted to adapt the Possessed Engineer into something, but figuring out something for it to replace that wouldn'tSiFi270 wrote:I''ve just had an idea for an enemy. It's sort of a combination of RoE's Bio-Suit Zombie and D4's Possessed Engineer, so it looks like the Hazmat Zombie from Realm667, only covered in slime from an explosive barrel, so the safest way to kill it from up close would be with the axe.
Finder153 wrote:Are you gonna make a new update for this mod, since Bethesda released the Doom Eternal trailer?
Been on top of this since it was released. Having a lot of fun with this stuff...Hellstorm Archon wrote:Meanwhile, every single sprite and texture for all the id Mobile games (Doom RPG, Doom II RPG) has been released. That includes other titles such as both Orcs & Elves titles (including the Nintendo DS port of the first game) and WolfRPG.
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