whatup876 wrote:If DyPySpy is still working on the MetaDoom codex, maybe the entry for the Bull Demon (Doom 3 Pinky) could have a reference to the Pinky guy from the movie.
Baronos wrote:I'd love to, but I'm not sure what the best way of integrating them into the game would be.
I think the best way to put her in the game would be making an option only for her.As I said she replaces the Mastermind or the Cyberdemon but It's actually pretty rare.
Like this=Spawning Mother Demon: On/Off with a warning below.
Kinsie did something interesting with the Unmaker, demon keys and nightmare Imps for the consolation prize version of Doom 64, where they'd spawn in the exact same spots they'd do in the original game.
Edit: Maybe the Codex could be used to reference Doom related media, like the Berserk entry referencing the comic book or the spheres having entries referecing how the novels mentioned how they were used.
Edit 2: And CyberDemon's entry could have something to do with Wolfenstein RPG.
Seems like a lot could be done with this.
I agree that at the very least other media (the movie, the novels (Doom and Doom 3-based novels alike), the comic book, Maximum Doom, the board games, Wolfenstein RPG, and various early plans like the original design document and the aborted “Call of Dooty” prototype) need references in the codex.
Concerning the Mother Demon issues, maybe a script could be done so that bosses like her, the Maledict, Kronos, etc. spawn in place of the familiar bosses only on specific maps? For example, having the Mother Demon in place of the Spider Mastermind from Thy Flesh Consumed, VIOS replacing the Icon of Sin in TNT, etc.
Of the weapons, my favorite so far is the shotgun due to the explosive blast secondary fire. It comes in handy very often.
Edit: Speaking of the boss replacement feature, maybe it can even be used for lower bosses, like the Sabaoth. I could see him replacing the Spiderdemon on MAP06 of Doom II.
Edit: I imagine Helltime Hunter replacing the Cyberdemon in Tricks and Traps.