MetaDoom v5.2 "Klave" (Artipatch! p101)

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Re: MetaDoom v4.1 "Fred" (p81)

Postby Kinsie » Fri Jul 07, 2017 10:10 am

TootsyBowl wrote:EDIT: Alright I was subtle about it before but now I'll be clear.

MetaDoom Monsters Only Edition.pls
DIY

whatup876 wrote:I wonder how many dark areas featured Spectres, because i wonder if the size of a room (like whether or not the ceiling is low enough) could be a factor for Nightmare Spectres and Trites.
It's not.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby whatup876 » Fri Jul 07, 2017 12:00 pm

Kinsie wrote:
TootsyBowl wrote:EDIT: Alright I was subtle about it before but now I'll be clear.

MetaDoom Monsters Only Edition.pls
DIY

whatup876 wrote:I wonder how many dark areas featured Spectres, because i wonder if the size of a room (like whether or not the ceiling is low enough) could be a factor for Nightmare Spectres and Trites.
It's not.


Ok, anyway, besides fixing the summoner, how's the codex entries going?
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Re: MetaDoom v4.1 "Fred" (p81)

Postby TootsyBowl » Fri Jul 07, 2017 9:31 pm

Kinsie wrote:
TootsyBowl wrote:EDIT: Alright I was subtle about it before but now I'll be clear.

MetaDoom Monsters Only Edition.pls
DIY


how
i cannot slade
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Re: MetaDoom v4.1 "Fred" (p81)

Postby zrrion the insect » Fri Jul 07, 2017 9:45 pm

Just use XWE then :v
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Re: MetaDoom v4.1 "Fred" (p81)

Postby Kinsie » Fri Jul 07, 2017 10:24 pm

whatup876 wrote:Ok, anyway, besides fixing the summoner, how's the codex entries going?
DrPySpy was working on that. I don't THINK there's been any major advances on that in a while.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby TootsyBowl » Fri Jul 07, 2017 10:33 pm

I mean I have Slade, I just have no idea what files to remove and what lines of code to eliminate.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby whatup876 » Thu Aug 03, 2017 7:59 am

Kinsie, is that Dr Kronos from Doom RPG in your icon?
What's going on, are you up to something?
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Re: MetaDoom v4.1 "Fred" (p81)

Postby Kinsie » Thu Aug 03, 2017 11:27 am

whatup876 wrote:Kinsie, is that Dr Kronos from Doom RPG in your icon?
What's going on, are you up to something?
UsernameAK linked me to this great article on Doom RPG 1's formats, including dumps of all the artwork.

I'd like to find a way to shoehorn Kronos in, but he has all of two animation frames and is Wolf3D-resolution, so odds are he'd need a bit of work.

Sorry for the lack of updates lately, I've been beavering away on this stupid thing.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby RevanGarcia » Thu Aug 03, 2017 7:36 pm

Stupid suggestion: MetaDoomguy's arms... or gloves.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby ZikShadow » Fri Aug 04, 2017 11:58 am

RevanGarcia wrote:MetaDoomguy's arms... or gloves.


That idea reminds me of a thing I did a long time ago.
Not exactly Doom-related, but you get the point.

Image

http://i.imgur.com/OCi9PD8.png

Image

http://i.imgur.com/u5KGWNe.png
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Re: MetaDoom v4.1 "Fred" (p81)

Postby Captain J » Fri Aug 04, 2017 11:36 pm

Too bad those are undoubtedly Valve-style! :P
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Re: MetaDoom v4.1 "Fred" (p81)

Postby SoulCircle » Sun Aug 06, 2017 11:27 am

I would just like to say this: Metadoom is a Year and 9 days old today. So happy belated birthday, Metadoom.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby whatup876 » Sun Aug 06, 2017 5:13 pm

I thought MetaDoom was released in 13th of this month, at least according to the changelog.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby SoulCircle » Tue Aug 08, 2017 1:43 am

I was more or less going off when work started, which was... Well I guess when the thread was created.
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Re: MetaDoom v4.1 "Fred" (p81)

Postby Baronos » Wed Sep 13, 2017 4:02 pm

Amazing mod,I really like how it combines vanilla gameplay with new features from other games of the series.It's also really well balanced.

I have a lot of questions/suggestions about it(hope they're not too many for you):
-What do you think of adding a monster option for the mod?
Like this: -Vanilla -Progressive -Alternative -Random
I know new monsters appear progressively but I thought It would be an option for those who want to fight the new ones right off the bat.
-Are you going to add Glory Kills from Doom 4?
I'm not talking about making an animation for the kills,that would ruin the pace.Just something similar.
-Will there be variations of some weapons?
I'm not talking about whole new weapons,just different skins:Like the regular chainsaw replaced with the Doom64 version.
-Speaking of skins and Doom 4,are you going to give to the Cyberdemon the same treatment as the Spider Mastermind?
What I'm trying to say is if you're going to give a new look the Cyberdemon with some moves from Doom 4,it feels quite underwhelming if compared to the Mastermind.
-Considering this is a mod that combines everything from Doom in different media,will there be something from the Doom movie,too?
I know this sounds weird,but I think it would be quite nice have something from the Doom movie:Maybe a weapon or a new enemy,like Sarge(The Rock) which would be a stronger shotgunner but has a weaker version of the hellknight's jump attack.
-The last one(maybe I'm asking too much with this):Are you going to add the Mother Demon from Doom64,too?
Yes,It might be impossible add her to the bunch but I think it would go like this:she appears really rarely and replaces the Mastermind or the Cyberdemon.

These were all the questions,hope I'm not bothering you.
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