MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

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Re: MetaDoom v3.666 "Samuel" (p72)

Postby whatup876 » Wed May 10, 2017 12:38 pm

Aside from the Unwilling being added, the Summoner seems to be going well.
Also the main page still says that the Soul Cube needs at least 5 soul essance orbs, when you ended up changing it to 10.
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby ThrashfanBert1994 » Fri May 12, 2017 6:41 am

How about Classic style summoner?
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Captain J » Fri May 12, 2017 6:51 am

If you're talking about vanilla-style D2016 Summoner, that might cost some hands. If someone wants to make the sprite, be our guest!
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Kinsie » Fri May 12, 2017 10:20 am

Image
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby whatup876 » Fri May 12, 2017 10:29 am

Don't make me too excited.
Spoiler:
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby GRUARRR » Fri May 12, 2017 11:23 am

hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Kinsie » Fri May 12, 2017 12:10 pm

GRUARRR wrote:hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
No, because you haven't provided any details besides "THING NO WORK WHY NOT" and we're not psychic.

If your problem persists when trying to play Doom by itself without MetaDoom, then it's an engine issue and you should go annoy the Bugs forum instead.
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Kinsie » Sat May 13, 2017 1:04 am

So, here's what I've been messing around with lately.

Image
As hinted a few posts back, the Cyber-Mancubus is in! He fires goo mortars that, if they hit the world, will attach messily to whatever surface they hit for like a second or so before exploding. Speaking of explosions, the Cyber-Manc explodes a second or two after death... but don't worry, it only effects enemies.

I'm really happy with how this worked out sprite-wise. He looks a bit like a claymation figure, like in Primal Rage and all that!

Image
In addition, I've been fooling around with ZScript intermission screens, seeing what I can and can't do. Besides all the old "KILLS" "SECRETS" etc. graphics being replaced with BIGFONT text, your score is now displayed and there's a fancy widescreen border. Every little bit counts, right?
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Captain J » Sat May 13, 2017 1:13 am

That score and blue sides are really new. And about Cyber-Manc, is goo damage and explosion affects to themselves as well?
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby GRUARRR » Sat May 13, 2017 6:25 am

Kinsie wrote:
GRUARRR wrote:hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
No, because you haven't provided any details besides "THING NO WORK WHY NOT" and we're not psychic.

If your problem persists when trying to play Doom by itself without MetaDoom, then it's an engine issue and you should go annoy the Bugs forum instead.


Hi again, thank you for replying so quickly.

My intention was not to annoy, only to solve the problem.

I´m using GZDoom 3.0.0. and I can run the music wad with Doom but not with Metadoom, so I suppose that it´s a engine issue and I will have to wait.

Another thing I have thought is that I´m not loading the files in the correct order. I think I have to load first the Mod and later the music wad. It´s correct?

I´m playing foursite.wad, I don´t know if it is possible that there is something wrong with the map that doesn´t allow me to play it with a mod and a music wad.
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Gorec » Sat May 13, 2017 6:47 am

load music mod last
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby GRUARRR » Sat May 13, 2017 7:16 am

Gorec wrote:load music mod last


Yup, I load it last. First the mod, later the map, and last the music.
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Kinsie » Sat May 13, 2017 7:17 am

GRUARRR wrote:I´m playing foursite.wad, I don´t know if it is possible that there is something wrong with the map that doesn´t allow me to play it with a mod and a music wad.
You didn't mention this before. We can't help you when you don't mention major chunks of the situation!
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby Spaceman333 » Sat May 13, 2017 8:34 am

Kinsie wrote:Image


I enjoy themed teasers like these. Whats the font you're using here?
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Re: MetaDoom v3.666 "Samuel" (p72)

Postby LossForWords » Sat May 13, 2017 9:57 am

isn't that the vcr ocd font?

http://www.dafont.com/pt/vcr-osd-mono.font
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