The reason for the weapons having their looks in MetaDoom is to represent multiple versions of the same weapon without literally adding these multiple version at the same time.ThrashfanBert1994 wrote:heres a offcial replacement for a lame d46 shotgun, d4 shotty is better than that shotgun
While that D4 shotty would be more accurate, it could go against the point of MetaDoom mixing things up.
I think the sprites are fine as they are right now, even if they look weird at times.
Anyway, that Spiderdemon looks great.
Edit: but considering the D4 shotgun has a thing attached to it to indicate it has the explosive shot fire, maybe it coule be attached to the D64 shotgun, like how the D3 assault rifle has the micro missiles.
Edit 2: I think the original Doom games probably also had a "mix up" situation where some stuff was drawn and other came from used photographs and stuff, so MetaDoom could be taking that to another level by mixing up elements and art styles.
One sprite change i like is the Nightmare Spectre because the original was just a regular Spectre but blue, so now it's a mix of D64's Spectre and monster from the PlayStation port, it's like he fits with the Fiend, Former Assassin and now the Spider Mastermind.
I guess i just got used to how they came out like, but i don't think they really need to be changed, outside of maybe some "fixing" like how the Summoner's death doesn't have any gore in it, because their overall design and shape still kinda have a place in the mod.
Edit 3: also, Kinsie, are you sure you're not making the Spider a bit too OP?